# death_message.py # # Copyright 2007 by Nicolas Weeger # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # # # # This script makes the monster/living thing containing it display # a message when it dies. # Message is specified in event object's options field. It can contain %m # and %k, which will be replaced by respectively dead item's name and killer's # name (if no killer, replaced by an empty string). import Crossfire # This script only works when dying monster is WhoAmI whoami = Crossfire.WhoAmI() msg = Crossfire.ScriptParameters() hitter = Crossfire.WhoIsActivator() if msg != '': msg = msg.replace('%m', whoami.Name) if hitter != None: msg = msg.replace('%k', hitter.Name) else: msg = msg.replace('%k', '') Crossfire.WhoAmI().Map.Print(msg, Crossfire.MessageFlag.NDI_UNIQUE | Crossfire.MessageFlag.NDI_BLUE)