# greet_message.py # # Copyright 2007 by Nicolas Weeger # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # # # # This script makes the monster/living thing containing it display # a message when it sees an enemy for the first time. # Message is specified in event object's options field. It can contain %m # and %e, which will be replaced by respectively dead item's name and enemy's # name. import Crossfire # This script only works when greeting monster is WhoAmI whoami = Crossfire.WhoAmI() msg = Crossfire.ScriptParameters() def do_enemy(): said = whoami.ReadKey('greet_enemy') if said == '': said = ';' e = ';' + str(whoami.Enemy.Count) + ';' if said.find(e) != -1: return; msg = Crossfire.ScriptParameters() msg = msg.replace('%m', whoami.Name) msg = msg.replace('%e', whoami.Enemy.Name) whoami.Say(msg) said = said + str(whoami.Enemy.Count) + ';' whoami.WriteKey('greet_enemy', said, 1) if whoami.Enemy != None and whoami.Enemy.Type == Crossfire.Type.PLAYER: do_enemy()