# npc_dialog.py - Dialog helper class # # Copyright (C) 2007 David Delbecq # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # # # This is a simple script that make use of CFDialog.py and receive it's # parameters from a JSON inside the event message. Alternativey, the JSON # parameters, if >= 4096 characters, can be stored in a file that will be # loaded. Use the classical script parameter to specify relative location # of dialog. # exemple #{ # "location" : "test_grandpa_01", # "rules": [ # { # "match" : "hello|hi", # "pre" : [["hello","0"]], # "post" : [["hello","1"]], # "msg" : ["Hello, lad!","Hi, young fellow!","Howdy!"] # }, # { # "match": "hello|hi", # "pre" :[["hello","1"]], # "post" :[["hello", "*"]], # "msg" : ["I've heard, you know, I'm not deaf *grmbl*"] # }, # { # "match" : "*", # "pre" : [["hello","*"]], # "post" : [["hello", "*"]], # "msg" : ["What ?", "Huh ?", "What do you want ?"] # } #]} # The pre and post in rule are variable to test and set depending on that dialog rule. # For example, first rule applie if "hello" is set to "0" (default) and immediatly # sets it to "1" when rule is used. # the Double [ around pre and post are needed. The pre and post are # arrays of arrays. Each item in pre and post is an array of [variable,value] # The match is the rule to apply to what user says import Crossfire import os from CFDialog import DialogRule, Dialog import cjson def ruleConnected(character,rule): m = character.Map m.TriggerConnected(rule.connected,1) event = Crossfire.WhatIsEvent() player = Crossfire.WhoIsActivator() npc = Crossfire.WhoAmI() if (Crossfire.ScriptParameters() != None): filename = os.path.join(Crossfire.DataDirectory(),Crossfire.MapDirectory(),Crossfire.ScriptParameters()) try: f = open(filename,'rb') except: raise 'Unable to read %s' % filename else: Crossfire.Log(Crossfire.LogDebug,"Reading from file %s" %filename) parameters=cjson.decode(f.read()) f.close() else: parameters = cjson.decode(event.Message) location = parameters["location"]; speech = Dialog(player, npc, location) index=0; for jsonRule in parameters["rules"]: if (jsonRule.has_key("connected")): rule = DialogRule(jsonRule["match"], jsonRule["pre"], jsonRule["msg"], jsonRule["post"],None,ruleConnected); rule.connected = jsonRule["connected"] else: rule = DialogRule(jsonRule["match"], jsonRule["pre"], jsonRule["msg"], jsonRule["post"]) speech.addRule(rule,index) index=index+1 if speech.speak(Crossfire.WhatIsMessage()) == 0: Crossfire.SetReturnValue(1)