# -*- coding: utf-8 -*- # # This script makes players aware of the time, tracking the current time import Crossfire def ring_scorn(pl): god = pl.God if (god == 'Devourers' or god == 'Sorig' or god == 'Ruggilli' or god == 'Gaea' or god == 'Mostrai' or god == 'Lythander'): pl.Message('You hear the bell of the glorious temple of %s'%god) elif (god == 'Valriel' or god == 'Gorokh'): pl.Message('You hear the bell of the glorious church of %s'%god) else: pl.Message("You hear the bells of the various temples of Scorn.") def ring_darcap(pl): god = pl.God if (god == 'Devoureres'): pl.Message('You hear the glorious bell of St Andreas') else: pl.Message("You hear the bell of St Andreas.") def ring_navar(pl): god = pl.God if (god == 'Gorokh' or god == 'Ruggilli' or god == 'Sorig' or god == 'Valriel'): pl.Message('You hear the bell of the glorious temple of %s'%god) elif (god == 'Mostrai'): pl.Message('You hear the bell of Mostrai\'s glorious cathedral') elif (god == 'Gaea'): pl.Message('You hear the bell of Gaea\'s glorious shrine') else: pl.Message("You hear the bells of the temples of Navar.") def ring_bell(): players = Crossfire.GetPlayers() for player in players: if player.Map == None: continue if player.Map.Region == None: continue if player.Map.Region.Name == 'scorn': ring_scorn(player) elif player.Map.Region.Name == 'darcap': ring_darcap(player) elif player.Map.Region.Name == 'navar': ring_navar(player) dict = Crossfire.GetPrivateDictionary() hour = Crossfire.GetTime()[3] if not 'init' in dict.keys(): dict['init'] = 1 dict['last'] = hour #Crossfire.Log(Crossfire.LogDebug, "Bell init") else: last = dict['last'] if (hour != last): dict['last'] = hour #Crossfire.Log(Crossfire.LogDebug, "Bell ringing") ring_bell()