# -*- coding: utf-8 -*- #knowledgeknown.py # This is one of the files that can be called by an npc_dialog, # The following code runs when a dialog has a pre rule of 'knowledgeknown' # The syntax is ["knowledgeknown", "knowledge"] # To deliver a True verdict, the player must have the knowledge represented # by "knowledge" (specific format depending on the type of knowledge). # ## DIALOGCHECK ## MINARGS 1 ## MAXARGS 1 ## .* ## ENDDIALOGCHECK knowledge = args[0] if not character.KnowledgeKnown(knowledge): verdict = False