""" reputation_trigger_connect.py -- trigger connections based on reputation Use in a check_inv trigger with a event_trigger. Arguments: faction - name of faction to check against threshold - number between -100 and 100 conn_geq - connection to trigger if reputation greater or equal than thresh conn_lt - connection to trigger if reputation less than thresh If any connection is 0, the connection will not be used. """ import CFReputation import Crossfire def check(): player = Crossfire.WhoIsActivator() if player.Type != Crossfire.Type.PLAYER: return params = Crossfire.ScriptParameters() args = params.split() faction = args[0] thresh = int(args[1]) conn_geq = int(args[2]) conn_lt = int(args[3]) rep = CFReputation.reputation(player.Name, faction) if len(rep) > 0: if rep[0][1] >= thresh: if conn_geq != 0: player.Map.TriggerConnected(conn_geq, 1, player) elif conn_lt != 0: player.Map.TriggerConnected(conn_lt, 1, player) check()