import CFPython import CFGuilds whoami=CFPython.WhoAmI() guildname=CFPython.GetEventOptions(whoami,1) # 1 is 'apply' event def find_player(object): while (CFPython.GetType(object) != 1) : #1 is type 'Player' object = CFPython.GetPreviousObject(object) if not object: return 0 return object activator=CFPython.WhoIsActivator() map = CFPython.GetMap(activator) players = [] names = [] if (guildname): #find players by coords ob1=CFPython.GetObjectAt(map,33,24) ob2=CFPython.GetObjectAt(map,33,26) objects = [ob1, ob2] for object in objects: temp = find_player(object) if temp: players.append(temp) players.append(activator) for player in players: names.append(CFPython.GetName(player)) if len(players) == 3: print '%s,%s and %s found guild %s' %(names[0], names[1], names[2], guildname) CFGuilds.CFGuildHouses().establish(guildname) #Masterize them for player, name in zip(players, names): CFGuilds.CFGuild(guildname).add_member(name, 'GuildMaster') guildmarker = CFPython.CreateInvisibleObjectInside(player, guildname) CFPython.SetName(guildmarker, guildname) CFPython.SetSlaying(guildmarker, 'GuildMaster') #teleport them CFPython.Teleport(player,map,int(11),int(16)) message = "You have purchased the %s guild. Rule it wisely. (I would type 'save' right about now...)" else: message = 'To purchase a guild requires two additional persons to stand on the alcoves above.' else: print 'Guild Purchase Error: %s, %s' %(guildname, activatorname) message = 'Guild Purchase Error, please notify a DM' CFPython.Write(message,whoami)