import CFPython import sys import random me = CFPython.WhoAmI() ac = CFPython.WhoIsActivator() r = random.random() if (r <= 0.01): CFPython.Write("Your weapon suddenly seems lighter !",ac) CFPython.SetDamage(me,CFPython.GetDamage(me)+10) CFPython.SetIdentified(me,0) CFPython.SetBeenApplied(me,0) elif (r <= 0.02): CFPython.Write("Your weapon suddenly seems darker !",ac) CFPython.SetDamage(me,CFPython.GetDamage(me)-10) CFPython.SetIdentified(me,0) CFPython.SetBeenApplied(me,0) elif (r <= 0.03): CFPython.Write("Your weapon suddenly seems lighter !",ac) CFPython.SetDamage(me,CFPython.GetDamage(me)+10) CFPython.SetIdentified(me,0) CFPython.SetBeenApplied(me,0) elif (r <= 0.04): CFPython.Write("Your weapon suddenly seems colder !",ac) CFPython.SetAttackType(me,CFPython.AttackTypeCold() + CFPython.AttackTypePhysical()) CFPython.SetIdentified(me,0) CFPython.SetBeenApplied(me,0) elif (r <= 0.05): CFPython.Write("Your weapon suddenly seems warmer !",ac) CFPython.SetAttackType(me,CFPython.AttackTypeFire() + CFPython.AttackTypePhysical()) CFPython.SetIdentified(me,0) CFPython.SetBeenApplied(me,0) elif (r <= 0.06): CFPython.Write("Your weapon suddenly emits sparks !",ac) CFPython.SetAttackType(me,CFPython.AttackTypeElectricity() + CFPython.AttackTypePhysical()) CFPython.SetIdentified(me,0) CFPython.SetBeenApplied(me,0)