# -*- coding: utf-8 -*- # givecontents.py # This is one of the files that can be called by an npc_dialog, # The following code runs when a dialog has a post rule of 'givecontents' # The syntax is ["givecontents", "nameofcontainer"] # The NPC must have a container with the name "nameofcontainer", either in their # inventory or in their NPC_Gift_Box if they have one. # If a suitable container exists, then a complete copy of the entire contents # of that container is given to the player. The container itself is *not* given # to the player # containers are matched by item name, not arch name. ## DIALOGCHECK ## MINARGS 1 ## MAXARGS 1 ## .* ## ENDDIALOGCHECK contents=True # commongive.py does all of the heavy lifting here. exec(open(os.path.join(Crossfire.DataDirectory(), Crossfire.MapDirectory(), 'python/dialog/commongive.py')).read())