# world.quests -- global quest definition file # # This file describes the various quests known in the game. It is used by the # functions in 'server/quest.c'. # # This file describes the various quests known in the game, which is used by # the functions in 'server/quest.c'. For the most part, this file pulls in # additional quest description files that are region-specific. # # Quest definition files are written much like other files in the game. Each # quest is defined by several keys, which are read from the file line-by-line. # Some keys contain fields that may span multiple lines (i.e. 'description'). # The best way to understand the format is to look at an existing example. # # Key Reference: # quest - internal name, which must be globally unique # title - short, one-line descriptive title for the quest # description - start of a description field for the block it is in # end_description - end a description field # restart - (optional) when set to a non-zero integer, the quest can # is replayable (can be completed multiple times) # step - integer value for the beginning of a step block; this # block must also contain its own description block (see # examples for details) # end_step - end a step field # end_quest - end of a quest definition # # include - include another quest file, either as a relative path to # the current directory or an absolute path from the top # level maps directory include brest/brest.quests include darcap/darcap.quests include darcap/darcap/elemental.quests include euthville/euthville.quests include lake_country/lake_country.quests include navar_city/navar_city.quests include port_joseph/port_joseph.quests include quests/quests.quests include santo_dominion/santo_dominion.quests include scorn/scorn.quests include start/start.quests include test/test.quests include wolfsburg/wolfsburg.quests