# -*- coding: utf-8 -*- # # This script makes players aware of the time, tracking the current time # import Crossfire # # Commented out due to being replaced by independent plugin. # # def ring_scorn(pl): # god = pl.God # if (god == 'Devourers' or god == 'Sorig' or god == 'Ruggilli' or god == 'Gaea' or god == 'Mostrai' or god == 'Lythander'): # pl.Message('You hear the bell of the glorious temple of %s'%god) # elif (god == 'Valriel' or god == 'Gorokh'): # pl.Message('You hear the bell of the glorious church of %s'%god) # else: # pl.Message("You hear the bells of the various temples of Scorn.") # # def ring_darcap(pl): # god = pl.God # if (god == 'Devoureres'): # pl.Message('You hear the glorious bell of St Andreas') # else: # pl.Message("You hear the bell of St Andreas.") # # def ring_navar(pl): # god = pl.God # if (god == 'Gorokh' or god == 'Ruggilli' or god == 'Sorig' or god == 'Valriel'): # pl.Message('You hear the bell of the glorious temple of %s'%god) # elif (god == 'Mostrai'): # pl.Message('You hear the bell of Mostrai\'s glorious cathedral') # elif (god == 'Gaea'): # pl.Message('You hear the bell of Gaea\'s glorious shrine') # else: # pl.Message("You hear the bells of the temples of Navar.") # # def ring_bell(): # players = Crossfire.GetPlayers() # for player in players: # if player.Map == None: # continue # if player.Map.Region == None: # continue # if player.Map.Region.Name == 'scorn': # ring_scorn(player) # elif player.Map.Region.Name == 'darcap': # ring_darcap(player) # elif player.Map.Region.Name == 'navar': # ring_navar(player) # # dict = Crossfire.GetPrivateDictionary() # hour = Crossfire.GetTime()[3] # # if not 'init' in dict.keys(): # dict['init'] = 1 # dict['last'] = hour # #Crossfire.Log(Crossfire.LogDebug, "Bell init") # else: # last = dict['last'] # if (hour != last): # dict['last'] = hour # #Crossfire.Log(Crossfire.LogDebug, "Bell ringing") # ring_bell()