# -*- coding: utf-8 -*- # QuestTriggerConnect.py - A generic script to trigger connections based on Quest progress # # Copyright (C) 2010 The Crossfire Development Team # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # # # This script is intended to be bound to event objects in order to conditionally trigger # connections based on the status of a quest, used correctly it can reduce the need for # markers to use checkinvs on. # it must always be given the following arguments: # name of the quest # stage(s) to trigger on # connection to trigger # the quest must exist, and the connection must be present on the map. import Crossfire def trigger_connected(conn, state, player): if state == 0: name = "push" else: name = "release" Crossfire.Log(Crossfire.LogDebug, "QuestTriggerConnect.py: triggering connection number %d (%s)" % (conn, name)) Crossfire.WhoAmI().Map.TriggerConnected(conn, state, player) def trigger(): player = Crossfire.WhoIsActivator() params = Crossfire.ScriptParameters() args = params.split() conn = int(args[2]) if type(player) != Crossfire.Player: # stepping off, trigger released state trigger_connected(conn, 1, player) return questname = args[0] currentstep = player.QuestGetState(questname) condition = args[1] if condition.find("-") == -1: startstep = int(condition) endstep = startstep else: startstep = int(condition.split("-")[0]) endstep= int(condition.split("-")[1]) if currentstep >= startstep and currentstep <= endstep: trigger_connected(conn, 0, player) trigger()