import Crossfire import random me = Crossfire.WhoAmI() ac = Crossfire.WhoIsActivator() r = random.random() if (r <= 0.01): ac.Write("Your weapon suddenly seems lighter!") me.Dam = me.Dam + 10 me.BeenApplied=0 me.Identified=0 elif (r <= 0.02): ac.Write("Your weapon suddenly seems darker!") me.Dam = me.Dam - 10 me.BeenApplied=0 me.Identified=0 elif (r <= 0.03): ac.Write("Your weapon suddenly seems lighter!") me.Dam = me.Dam + 10 me.Identified=0 me.BeenApplied=0 elif (r <= 0.04): ac.Write("Your weapon suddenly seems colder!") me.AttackType = Crossfire.AttackType.COLD + Crossfire.AttackType.PHYSICAL me.Identified=0 me.BeenApplied=0 elif (r <= 0.05): ac.Write("Your weapon suddenly seems warmer!") me.AttackType=Crossfire.AttackType.FIRE + Crossfire.AttackType.PHYSICAL me.Identified=0 me.BeenApplied=0 elif (r <= 0.06): ac.Write("Your weapon suddenly emits sparks!") me.AttackType=Crossfire.AttackType.ELECTRICITY + Crossfire.AttackType.PHYSICAL me.Identified=0 me.BeenApplied=0