# CFMapTransformer.py - CFMapTransformer class # # Copyright (C) 2007 David Delbecq # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # # The author can be reached via e-mail at tchize+cfpython@gmail.com # # Small helper class. Instanciate with # transform = CFMapTransformer(key) # or # transform = CFMapTransformer(key, map) # default map value is to use The map of current event. # # The key is used to keep track of transform. Different transforms # on same map should use different key to prevent mixup # transformAll(criteria,whatTo) # criteria can be a single String or a list, # whatTo can be a single String or a list. # This will scan the whole map for item's whose # "name" are in the list of criteria and transform # the to one of the whatTo objects, choosen randomly. # original object is kept in inventory of newly created # item and can be restored from there # untransformAll() # this no argument method cancel all changes that have been # made by transformAll import Crossfire import random def GetObjectMap(o): while (o.Env): o=o.Env if (o.Map): return o.Map return None def MakeIdentifier(key): m = Crossfire.CreateObjectByName("force") m.Name= key m.Speed=0 return m class CFMapTransformer: key = None cfmap = None def __init__(self,key,cfmap=None): self.key=key if (cfmap): self.cfmap=cfmap else: o = Crossfire.WhoAmI() while (o.Env): o = o.Env self.cfmap = o.Map def transformAll(self, criteria, whatTo): if (not isinstance (criteria,list)): criteria = [criteria] for x in range (self.cfmap.Width): for y in range (self.cfmap.Height): top = self.cfmap.ObjectAt(x,y) while (top): #print "testing %s at (%d %d) for match against criteria %s" %(top.Name,x,y,criteria) next = top.Above if (set([top.Name]) & set (criteria) ): #print "matched" #do the replace if isinstance(whatTo,list): ob = Crossfire.CreateObjectByName(whatTo[random.randint(0,len(whatTo)-1)]) else: ob = Crossfire.CreateObjectByName(whatTo) force = MakeIdentifier(self.key) force.InsertInto(ob) top.InsertInto(ob) ob.Pickable=False self.cfmap.Insert(ob,x,y) #handle living stuff by freezing them force.WriteKey("inside_speed","%f" %top.Speed,1) top.Speed = 0 top=next def untransformAll(self): for x in range(self.cfmap.Width): for y in range(self.cfmap.Height): top = self.cfmap.ObjectAt(x,y) while (top): #print "checking at (%d,%d) if %s need a restore" %(x,y,top.Name) next = top.Above match = False inv = top.Inventory torestore = None while(inv): #print " checking inventory item %s" %inv.Name if (inv.Type == Crossfire.Type.FORCE) and (inv.Name == self.key): oldspeed = float(inv.ReadKey("inside_speed")) #print "i found the force, luke" match = True elif (inv.Type != Crossfire.Type.EVENT_CONNECTOR): #print "found what to restore" torestore = inv inv = inv.Below if match and (torestore != None): #print "found something to restore" torestore.Speed = oldspeed self.cfmap.Insert(torestore,x,y) top.Remove() top=next