import Crossfire me = Crossfire.WhoAmI() ac = Crossfire.WhoIsActivator() # It is assumed that this buffed weapon uses PermExp to denote how much it has been used. if me.PermExp() > 0: me.Str = me.Archetype.Clone.Str me.Dex = me.Archetype.Clone.Dex me.Con = me.Archetype.Clone.Con me.Int = me.Archetype.Clone.Int me.Pow = me.Archetype.Clone.Pow me.Wis = me.Archetype.Clone.Wis me.Cha = me.Archetype.Clone.Cha me.HP = me.Archetype.Clone.HP me.SP = me.Archetype.Clone.SP me.Grace = me.Archetype.Clone.Grace me.LastSP = me.Archetype.Clone.LastSP me.WC = me.Archetype.Clone.WC me.AC = me.Archetype.Clone.AC me.Dam = me.Archetype.Clone.Dam me.Weight = me.Archetype.Clone.Weight me.AttackType = me.Archetype.Clone.AttackType me.Food = me.Archetype.Clone.Food # Experience should be affected before Item Power, since it affects that field me.AddExp(-me.TotalExp) me.ItemPower = me.Archetype.Clone.ItemPower if ac.Type == Crossfire.Type.PLAYER: ac.Write("The "+me.Name+" shudders and looks almost like a normal weapon again.")