# -*- coding: utf-8 -*- #quest.py # This is one of the files that can be called by an npc_dialog, # The following code runs when a dialog has a pre rule of 'quest' # The syntax is ["quest", "questname", "queststage"] # All arguments are required, questname must be a quest that is # defined by one of the .quests files queststage must be a step # number in that quest # To deliver a True verdict, the player must be at or past queststage on questname questname = args[0] stage = args[1] if stage == "complete": # todo: implement this pass if character.QuestGetState(questname) < int(stage): verdict = False