arch map name Hall Of Selection, Hatchlings difficulty 1 region creation width 15 height 40 enter_x 7 enter_y 5 msg Created: 2005-12-25 Pippijn van Steenhoven (pip88nl@gmail.com) Modified: 2023-06-14 Rick Tanner endmsg end arch blocked end arch blocked y 1 end arch blocked y 2 end arch blocked y 3 end arch blocked y 4 end arch blocked y 5 end arch blocked y 6 end arch blocked y 7 end arch blocked y 8 end arch blocked y 9 end arch blocked y 10 end arch blocked y 11 end arch blocked y 12 end arch blocked y 13 end arch blocked y 14 end arch cave15 y 23 end arch pstone_2 y 24 end arch cave3 y 24 end arch pstone_2 y 25 end arch cave23 y 25 end arch pstone_2 y 32 end arch cave18 y 32 end arch pstone_2 y 33 end arch cave3 y 33 end arch pstone_2 y 34 end arch cave23 y 34 end arch permanent_lava x 1 end arch permanent_lava x 1 y 1 end arch permanent_lava x 1 y 2 end arch fire_permanent x 1 y 2 end arch permanent_lava x 1 y 3 end arch permanent_lava x 1 y 4 end arch permanent_lava x 1 y 5 end arch permanent_lava x 1 y 6 end arch mountain x 1 y 7 blocksview 0 end arch mountain x 1 y 8 blocksview 0 end arch mountain x 1 y 9 blocksview 0 end arch mountain2 x 1 y 10 blocksview 0 end arch mountain x 1 y 11 blocksview 0 end arch mountain2 x 1 y 12 end arch brefjell x 1 y 12 end arch blocked x 1 y 13 end arch mountain x 1 y 13 blocksview 0 end arch blocked x 1 y 14 end arch mountain x 1 y 14 blocksview 0 end arch cave16 x 1 y 14 end arch blocked x 1 y 15 end arch mountain x 1 y 15 blocksview 0 end arch cave17 x 1 y 15 end arch permanent_lava x 1 y 18 end arch cave18 x 1 y 18 end arch permanent_lava x 1 y 19 end arch cave3 x 1 y 19 end arch permanent_lava x 1 y 20 end arch cave3 x 1 y 20 end arch permanent_lava x 1 y 21 end arch cave3 x 1 y 21 end arch pstone_2 x 1 y 22 end arch cave3 x 1 y 22 end arch pstone_2 x 1 y 23 end arch cave8 x 1 y 23 end arch pstone_2 x 1 y 24 end arch pstone_2 x 1 y 25 end arch cave16 x 1 y 25 end arch pstone_2 x 1 y 26 end arch cave17 x 1 y 26 end arch pstone_2 x 1 y 27 end arch cave15 x 1 y 27 end arch pstone_2 x 1 y 28 end arch cave5 x 1 y 28 end arch pstone_2 x 1 y 30 end arch cave24 x 1 y 30 end arch pstone_2 x 1 y 31 end arch cave3 x 1 y 31 end arch pstone_2 x 1 y 32 end arch cave13 x 1 y 32 end arch pstone_2 x 1 y 33 end arch pstone_2 x 1 y 34 end arch cave16 x 1 y 34 end arch pstone_2 x 1 y 35 end arch cave23 x 1 y 35 end arch permanent_lava x 2 end arch permanent_lava x 2 y 1 end arch permanent_lava x 2 y 2 end arch permanent_lava x 2 y 3 end arch permanent_lava x 2 y 4 end arch permanent_lava x 2 y 5 end arch mountain x 2 y 6 blocksview 0 end arch mountain x 2 y 7 blocksview 0 end arch mountain2 x 2 y 8 end arch brefjell x 2 y 8 end arch mountain x 2 y 9 blocksview 0 end arch mountain x 2 y 10 blocksview 0 end arch mountain x 2 y 11 blocksview 0 end arch mountain2 x 2 y 12 blocksview 0 end arch blocked x 2 y 13 end arch mountain x 2 y 13 blocksview 0 end arch blocked x 2 y 14 end arch mountain x 2 y 14 blocksview 0 end arch blocked x 2 y 15 end arch mountain x 2 y 15 blocksview 0 end arch cave2 x 2 y 15 end arch permanent_lava x 2 y 17 end arch sea1 name flames animation fireball x 2 y 17 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch cave18 x 2 y 17 end arch permanent_lava x 2 y 18 end arch sea1 name flames animation fireball x 2 y 18 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch cave8 x 2 y 18 end arch permanent_lava x 2 y 19 end arch sea1 name flames animation fireball x 2 y 19 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch permanent_lava x 2 y 20 end arch sea1 name flames animation fireball x 2 y 20 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch permanent_lava x 2 y 21 end arch sea1 name flames animation fireball x 2 y 21 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch pstone_2 x 2 y 22 end arch sea1 name flames animation fireball x 2 y 22 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch pstone_2 x 2 y 23 end arch warlock_class x 2 y 23 end arch pstone_2 x 2 y 24 end arch pstone_2 x 2 y 25 end arch evoker_class x 2 y 25 end arch pstone_2 x 2 y 26 end arch cave16 x 2 y 26 end arch pstone_2 x 2 y 27 end arch cave8 x 2 y 27 end arch summoner_class x 2 y 27 end arch pstone_2 x 2 y 28 end arch cave12 x 2 y 28 end arch pstone_2 x 2 y 29 end arch cave3 x 2 y 29 end arch wizard_class x 2 y 29 end arch pstone_2 x 2 y 30 end arch cave13 x 2 y 30 end arch pstone_2 x 2 y 31 end arch alchemist_class x 2 y 31 end arch pstone_2 x 2 y 32 end arch pstone_2 x 2 y 33 end arch sorcerer_class x 2 y 33 end arch pstone_2 x 2 y 34 end arch pstone_2 x 2 y 35 end arch cave16 x 2 y 35 end arch devotee_class x 2 y 35 end arch pstone_2 x 2 y 36 end arch cave3 x 2 y 36 end arch pstone_2 x 2 y 37 end arch cave3 x 2 y 37 end arch pstone_2 x 2 y 38 end arch cave23 x 2 y 38 end arch permanent_lava x 3 end arch permanent_lava x 3 y 1 end arch permanent_lava x 3 y 2 end arch permanent_lava x 3 y 3 end arch permanent_lava x 3 y 4 end arch fire_permanent x 3 y 4 end arch permanent_lava x 3 y 5 end arch permanent_lava x 3 y 6 end arch mountain x 3 y 7 blocksview 0 end arch mountain x 3 y 8 blocksview 0 end arch mountain2 x 3 y 9 end arch mountain2 x 3 y 10 end arch mountain2 x 3 y 11 blocksview 0 end arch mountain x 3 y 12 blocksview 0 end arch blocked x 3 y 13 end arch mountain x 3 y 13 blocksview 0 end arch blocked x 3 y 14 end arch mountain x 3 y 14 blocksview 0 end arch blocked x 3 y 15 end arch mountain x 3 y 15 blocksview 0 end arch cave2 x 3 y 15 end arch pstone_2 x 3 y 16 end arch cave18 x 3 y 16 end arch pstone_2 x 3 y 17 end arch dungeon_magic x 3 y 17 end arch sea1 name flames animation fireball x 3 y 17 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch cave8 x 3 y 17 end arch pstone_2 x 3 y 18 end arch dungeon_magic x 3 y 18 end arch sea1 name flames animation fireball x 3 y 18 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch pstone_2 x 3 y 19 end arch dungeon_magic x 3 y 19 end arch sea1 name flames animation fireball x 3 y 19 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch pstone_2 x 3 y 20 end arch dungeon_magic x 3 y 20 end arch sea1 name flames animation fireball x 3 y 20 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch pstone_2 x 3 y 21 end arch dungeon_magic x 3 y 21 end arch sea1 name flames animation fireball x 3 y 21 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch pstone_2 x 3 y 22 end arch dungeon_magic x 3 y 22 end arch sea1 name flames animation fireball x 3 y 22 smoothlevel 0 move_block all is_floor 0 is_water 0 end arch pstone_2 x 3 y 23 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 3 y 23 arch warlock_class end end arch pstone_2 x 3 y 24 end arch cave21 x 3 y 24 end arch pstone_2 x 3 y 25 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 3 y 25 arch evoker_class end end arch pstone_2 x 3 y 26 end arch cave21 x 3 y 26 end arch pstone_2 x 3 y 27 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 3 y 27 arch summoner_class end end arch pstone_2 x 3 y 28 end arch cave21 x 3 y 28 end arch pstone_2 x 3 y 29 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 3 y 29 carrying 70000 arch wizard end end arch pstone_2 x 3 y 30 end arch cave21 x 3 y 30 end arch pstone_2 x 3 y 31 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 3 y 31 arch alchemist_class end end arch pstone_2 x 3 y 32 end arch cave21 x 3 y 32 end arch pstone_2 x 3 y 33 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 3 y 33 arch sorcerer_class end end arch pstone_2 x 3 y 34 end arch cave21 x 3 y 34 end arch pstone_2 x 3 y 35 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 3 y 35 arch devotee_class end end arch pstone_2 x 3 y 36 end arch cave21 x 3 y 36 end arch pstone_2 x 3 y 37 end arch dungeon_magic x 3 y 37 end arch pstone_2 x 3 y 38 end arch cave2 x 3 y 38 end arch permanent_lava x 4 end arch permanent_lava x 4 y 1 end arch fire_permanent x 4 y 1 end arch permanent_lava x 4 y 2 end arch permanent_lava x 4 y 3 end arch permanent_lava x 4 y 4 end arch permanent_lava x 4 y 5 end arch mountain2 x 4 y 6 blocksview 0 end arch mountain x 4 y 7 blocksview 0 end arch mountain2 x 4 y 8 blocksview 0 end arch mountain x 4 y 9 blocksview 0 end arch mountain2 x 4 y 10 end arch brefjell x 4 y 10 end arch mountain x 4 y 11 blocksview 0 end arch mountain x 4 y 12 blocksview 0 end arch blocked x 4 y 13 end arch mountain x 4 y 13 blocksview 0 end arch blocked x 4 y 14 end arch mountain x 4 y 14 blocksview 0 end arch cave15 x 4 y 14 end arch blocked x 4 y 15 end arch cave18 x 4 y 15 end arch pstone_2 x 4 y 16 end arch cave8 x 4 y 16 end arch pstone_2 x 4 y 17 end arch dungeon_magic x 4 y 17 end arch pstone_2 x 4 y 18 end arch dungeon_magic x 4 y 18 end arch pstone_2 x 4 y 19 end arch dungeon_magic x 4 y 19 end arch pstone_2 x 4 y 20 end arch dungeon_magic x 4 y 20 end arch pstone_2 x 4 y 21 end arch dungeon_magic x 4 y 21 end arch pstone_2 x 4 y 22 end arch dungeon_magic x 4 y 22 end arch cave_12 x 4 y 22 end arch pstone_2 x 4 y 23 end arch magic_mouth msg Step forward to become a Warlock. endmsg x 4 y 23 end arch dungeon_magic x 4 y 23 end arch pstone_2 x 4 y 24 end arch cave21 x 4 y 24 end arch pstone_2 x 4 y 25 end arch magic_mouth msg Step forward to become an Evoker. endmsg x 4 y 25 end arch dungeon_magic x 4 y 25 end arch pstone_2 x 4 y 26 end arch cave21 x 4 y 26 end arch pstone_2 x 4 y 27 end arch magic_mouth msg Step forward to become a Summoner. endmsg x 4 y 27 end arch dungeon_magic x 4 y 27 end arch pstone_2 x 4 y 28 end arch cave21 x 4 y 28 end arch pstone_2 x 4 y 29 end arch magic_mouth msg Step forward to become a Wizard. endmsg x 4 y 29 end arch dungeon_magic x 4 y 29 end arch pstone_2 x 4 y 30 end arch cave21 x 4 y 30 end arch pstone_2 x 4 y 31 end arch magic_mouth msg Step forward to become an Alchemist. Alchemists are for somewhat advanced players. endmsg x 4 y 31 end arch dungeon_magic x 4 y 31 end arch pstone_2 x 4 y 32 end arch cave21 x 4 y 32 end arch pstone_2 x 4 y 33 end arch magic_mouth msg Step forward to become a Sorcerer. Sorcerers are difficult to play and not recommended for beginners. endmsg x 4 y 33 end arch dungeon_magic x 4 y 33 end arch pstone_2 x 4 y 34 end arch cave21 x 4 y 34 end arch pstone_2 x 4 y 35 end arch magic_mouth msg Step forward to become a Devotee. endmsg x 4 y 35 end arch dungeon_magic x 4 y 35 end arch pstone_2 x 4 y 36 end arch cave21 x 4 y 36 end arch pstone_2 x 4 y 37 end arch dungeon_magic x 4 y 37 end arch pstone_2 x 4 y 38 end arch cave2 x 4 y 38 end arch permanent_lava x 5 end arch permanent_lava x 5 y 1 end arch permanent_lava x 5 y 2 end arch permanent_lava x 5 y 3 end arch flagstone name floor face shop_empty.111 x 5 y 4 move_block all no_magic 1 damned 1 end arch slevel_2_2_2 x 5 y 4 end arch flagstone name floor face shop_empty.111 x 5 y 5 move_block all no_magic 1 damned 1 end arch slevel_3_2 x 5 y 5 end arch flagstone name floor face shop_empty.111 x 5 y 6 move_block all no_magic 1 damned 1 end arch slevel_3_2 x 5 y 6 end arch flagstone name floor face shop_empty.111 x 5 y 7 move_block all no_magic 1 damned 1 end arch slevel_3_2 x 5 y 7 end arch flagstone name floor face shop_empty.111 x 5 y 8 move_block all no_magic 1 damned 1 end arch slevel_2_2_1 x 5 y 8 end arch mountain x 5 y 9 blocksview 0 end arch mountain x 5 y 10 blocksview 0 end arch mountain x 5 y 11 blocksview 0 end arch mountain x 5 y 12 blocksview 0 end arch blocked x 5 y 13 end arch mountain2 x 5 y 13 blocksview 0 end arch brefjell x 5 y 13 blocksview 0 end arch blocked x 5 y 14 end arch mountain2 x 5 y 14 blocksview 0 end arch cave16 x 5 y 14 end arch pstone_2 x 5 y 15 end arch cave13 x 5 y 15 end arch pstone_2 x 5 y 16 end arch dungeon_magic x 5 y 16 end arch statue name fire hatchling msg endmsg face pl_dragon_r.132 x 5 y 16 end arch pstone_2 x 5 y 17 end arch detector name the flame animation fireball x 5 y 17 connected 1 activate_on_push 1 arch event_trigger name fire title Python slaying /python/start/dragon_attune.py end end arch dungeon_magic x 5 y 17 end arch pstone_2 x 5 y 18 end arch dungeon_magic x 5 y 18 end arch burning_fountain x 5 y 18 move_block all end arch pstone_2 x 5 y 19 end arch detector name the lightning animation ball_lightning x 5 y 19 connected 3 activate_on_push 1 arch event_trigger name electricity title Python slaying /python/start/dragon_attune.py end end arch dungeon_magic x 5 y 19 end arch pstone_2 x 5 y 20 end arch dungeon_magic x 5 y 20 end arch pstone_2 x 5 y 21 end arch dungeon_magic x 5 y 21 end arch pstone_2 x 5 y 22 end arch dungeon_magic x 5 y 22 end arch cave_13 x 5 y 22 end arch pstone_2 x 5 y 23 end arch magic_mouth msg Warlock You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion. You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. endmsg x 5 y 23 end arch dungeon_magic x 5 y 23 end arch pstone_2 x 5 y 24 end arch cave21 x 5 y 24 end arch pstone_2 x 5 y 25 end arch magic_mouth msg Evoker Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. endmsg x 5 y 25 end arch dungeon_magic x 5 y 25 end arch pstone_2 x 5 y 26 end arch cave21 x 5 y 26 end arch pstone_2 x 5 y 27 end arch magic_mouth msg Summoner You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures. You've also had a reasonable education in religious devotion. endmsg x 5 y 27 end arch dungeon_magic x 5 y 27 end arch pstone_2 x 5 y 28 end arch cave21 x 5 y 28 end arch pstone_2 x 5 y 29 end arch magic_mouth msg Wizard You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally. You've learned something about the gods and religious devotion as well. To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be. endmsg x 5 y 29 end arch dungeon_magic x 5 y 29 end arch pstone_2 x 5 y 30 end arch cave21 x 5 y 30 end arch pstone_2 x 5 y 31 end arch magic_mouth msg Alchemist Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop. Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably. Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you. Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it. endmsg x 5 y 31 end arch dungeon_magic x 5 y 31 end arch pstone_2 x 5 y 32 end arch cave21 x 5 y 32 end arch pstone_2 x 5 y 33 end arch magic_mouth msg Sorcerer Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak. Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices. endmsg x 5 y 33 end arch dungeon_magic x 5 y 33 end arch pstone_2 x 5 y 34 end arch cave21 x 5 y 34 end arch pstone_2 x 5 y 35 end arch magic_mouth msg Devotee The axis of your existence is your devotion to your god, but you've also been busy in other areas. Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study. Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak. endmsg x 5 y 35 end arch dungeon_magic x 5 y 35 end arch pstone_2 x 5 y 36 end arch cave21 x 5 y 36 end arch pstone_2 x 5 y 37 end arch dungeon_magic x 5 y 37 end arch pstone_2 x 5 y 38 end arch cave2 x 5 y 38 end arch permanent_lava x 6 end arch permanent_lava x 6 y 1 end arch permanent_lava x 6 y 2 end arch permanent_lava x 6 y 3 end arch flagstone name floor face shop_empty.111 x 6 y 4 move_block all no_magic 1 damned 1 end arch slevel_3_3 x 6 y 4 end arch flagstone name floor face shop_empty.111 x 6 y 5 end arch dungeon_magic x 6 y 5 end arch pentagram_111 x 6 y 5 type 0 end arch flagstone name floor face shop_empty.111 x 6 y 6 end arch dungeon_magic x 6 y 6 end arch flagstone name floor face shop_empty.111 x 6 y 7 end arch dungeon_magic x 6 y 7 end arch cobblestones2 x 6 y 8 end arch swall_1_1_half x 6 y 8 end arch brazier x 6 y 8 end arch cobblestones2 x 6 y 9 end arch swall_2_1_1 x 6 y 9 end arch cobblestones2 x 6 y 10 end arch swall_2_1_1 x 6 y 10 end arch brazier x 6 y 10 end arch cobblestones2 x 6 y 11 end arch swall_2_1_1 x 6 y 11 end arch cobblestones2 x 6 y 12 end arch swall_2_1_1 x 6 y 12 end arch brazier x 6 y 12 end arch cobblestones2 x 6 y 13 end arch swall_2_1_1 x 6 y 13 end arch cobblestones2 x 6 y 14 end arch swall_1_2_half x 6 y 14 end arch brazier x 6 y 14 end arch cobblestones2 x 6 y 15 end arch dungeon_magic x 6 y 15 end arch pstone_2 x 6 y 16 end arch magic_mouth msg The fire hatchling says: Step through this flame to be born as a fire hatchling. You'll be red, have facility with fire spells, gain resistance to fire as you grow old, and other hot (he he) gifts. endmsg x 6 y 16 end arch dungeon_magic x 6 y 16 end arch pstone_2 x 6 y 17 end arch magic_mouth msg The fire hatchling says: Step through this flame to be born as a fire hatchling. You'll be red, have facility with fire spells, gain resistance to fire as you grow old, and other hot (he he) gifts. endmsg x 6 y 17 end arch dungeon_magic x 6 y 17 end arch pstone_2 x 6 y 18 end arch magic_mouth msg The electricity hatchling says: Step through this lightning to be born as a electricity hatchling. You'll be blue, have facility with electricity spells, gain resistance to electricity as you grow old, and other shocking (snicker) gifts. endmsg x 6 y 18 end arch dungeon_magic x 6 y 18 end arch pstone_2 x 6 y 19 end arch magic_mouth msg The electricity hatchling says: Step through this lightning to be born as a electricity hatchling. You'll be blue, have facility with electricity spells, gain resistance to electricity as you grow old, and other shocking (snicker) gifts. endmsg x 6 y 19 end arch dungeon_magic x 6 y 19 end arch pstone_2 x 6 y 20 end arch dungeon_magic x 6 y 20 end arch statue face pl_dragon_blue.112 x 6 y 20 end arch pstone_2 x 6 y 21 end arch dungeon_magic x 6 y 21 end arch pstone_2 x 6 y 22 end arch dungeon_magic x 6 y 22 end arch pstone_2 x 6 y 23 end arch dungeon_magic x 6 y 23 end arch pstone_2 x 6 y 24 end arch dungeon_magic x 6 y 24 end arch pstone_2 x 6 y 25 end arch dungeon_magic x 6 y 25 end arch pstone_2 x 6 y 26 end arch dungeon_magic x 6 y 26 end arch pstone_2 x 6 y 27 end arch dungeon_magic x 6 y 27 end arch pstone_2 x 6 y 28 end arch dungeon_magic x 6 y 28 end arch pstone_2 x 6 y 29 end arch dungeon_magic x 6 y 29 end arch pstone_2 x 6 y 30 end arch dungeon_magic x 6 y 30 end arch pstone_2 x 6 y 31 end arch dungeon_magic x 6 y 31 end arch pstone_2 x 6 y 32 end arch dungeon_magic x 6 y 32 end arch pstone_2 x 6 y 33 end arch dungeon_magic x 6 y 33 end arch pstone_2 x 6 y 34 end arch dungeon_magic x 6 y 34 end arch pstone_2 x 6 y 35 end arch dungeon_magic x 6 y 35 end arch pstone_2 x 6 y 36 end arch dungeon_magic x 6 y 36 end arch pstone_2 x 6 y 37 end arch dungeon_magic x 6 y 37 end arch pstone_2 x 6 y 38 end arch cave12 x 6 y 38 end arch pstone_2 x 6 y 39 end arch cave23 x 6 y 39 end arch permanent_lava x 7 end arch permanent_lava x 7 y 1 end arch earth x 7 y 2 end arch earth x 7 y 3 end arch flagstone name floor face shop_empty.111 x 7 y 4 move_block all no_magic 1 damned 1 end arch slevel_3_3 x 7 y 4 end arch flagstone name floor face shop_empty.111 x 7 y 5 end arch dungeon_magic x 7 y 5 end arch flagstone name floor face shop_empty.111 x 7 y 6 end arch dungeon_magic x 7 y 6 end arch flagstone name floor face shop_empty.111 x 7 y 7 end arch dungeon_magic x 7 y 7 end arch button_small x 7 y 8 resist_physical 30 connected 1 end arch magic_mouth msg Welcome to the Hall of Selection. Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it. On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire. endmsg x 7 y 8 end arch cobblestones2 x 7 y 8 end arch dungeon_magic x 7 y 8 end arch creator slaying fresh corpse other_arch fl_corpse x 7 y 9 resist_physical 30 connected 1 lifesave 1 activate_on_release 0 end arch magic_mouth msg Crossfire Primer #1: How to pick up, drop, and apply things. On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them. The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on. Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box. To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped. endmsg x 7 y 9 end arch cobblestones2 x 7 y 9 end arch dungeon_magic x 7 y 9 end arch magic_mouth msg Crossfire Primer #2: Basic movement and melee combat. During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving. Move using the following keys, or by using arrow key clusters or numeric key pads present on many keyboards: yku h l bjn To run, hold the key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released. It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him. Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first. To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the key in combination with a direction key. endmsg x 7 y 10 end arch cobblestones2 x 7 y 10 end arch dungeon_magic x 7 y 10 end arch magic_mouth msg Crossfire Primer #3: Skills Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set. The primary skills are organized into groups that represent abilities to use various forms of magic, weapons, and praying, but there are also many other skills that do not fall into these broad categories. Some skills are used by typing in commands like this: use_skill alchemy Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other inventory items. endmsg x 7 y 11 end arch cobblestones2 x 7 y 11 end arch dungeon_magic x 7 y 11 end arch magic_mouth msg Crossfire Primer #4: Magic Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example: cast small lightning cast burning hands The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example: invoke word of recall invoke small lightning Using the invoke command does not change the melee or ranged weapon selection. Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process. endmsg x 7 y 12 end arch cobblestones2 x 7 y 12 end arch dungeon_magic x 7 y 12 end arch magic_mouth msg Crossfire Primer #5: Prayers Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example: cast holy word cast cause light wounds These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells. Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't. Asking for a big favor when you have insufficient grace may bring down divine retribution, so watch your grace meter when casting spells. Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray: bind use_skill praying P This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray. endmsg x 7 y 13 end arch cobblestones2 x 7 y 13 end arch dungeon_magic x 7 y 13 end arch magic_mouth msg Crossfire Primer #6. Religions Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god. The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli. Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy. Temples for most of the religions may be found in the town of Scorn, where new players should go after selecting a class. endmsg x 7 y 14 end arch cobblestones2 x 7 y 14 end arch dungeon_magic x 7 y 14 end arch magic_mouth msg To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower. It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level. endmsg x 7 y 15 end arch cobblestones2 x 7 y 15 end arch dungeon_magic x 7 y 15 end arch pstone_2 x 7 y 16 end arch dungeon_magic x 7 y 16 end arch pstone_2 x 7 y 17 end arch dungeon_magic x 7 y 17 end arch pstone_2 x 7 y 18 end arch dungeon_magic x 7 y 18 end arch pstone_2 x 7 y 19 end arch dungeon_magic x 7 y 19 end arch pstone_2 x 7 y 20 end arch dungeon_magic x 7 y 20 end arch cave_0 x 7 y 20 end arch pstone_2 x 7 y 21 end arch dungeon_magic x 7 y 21 end arch pstone_2 x 7 y 22 end arch dungeon_magic x 7 y 22 end arch pstone_2 x 7 y 23 end arch dungeon_magic x 7 y 23 end arch pstone_2 x 7 y 24 end arch dungeon_magic x 7 y 24 end arch pstone_2 x 7 y 25 end arch dungeon_magic x 7 y 25 end arch pstone_2 x 7 y 26 end arch dungeon_magic x 7 y 26 end arch pstone_2 x 7 y 27 end arch dungeon_magic x 7 y 27 end arch pstone_2 x 7 y 28 end arch dungeon_magic x 7 y 28 end arch pstone_2 x 7 y 29 end arch dungeon_magic x 7 y 29 end arch pstone_2 x 7 y 30 end arch dungeon_magic x 7 y 30 end arch pstone_2 x 7 y 31 end arch dungeon_magic x 7 y 31 end arch pstone_2 x 7 y 32 end arch dungeon_magic x 7 y 32 end arch pstone_2 x 7 y 33 end arch dungeon_magic x 7 y 33 end arch pstone_2 x 7 y 34 end arch dungeon_magic x 7 y 34 end arch pstone_2 x 7 y 35 end arch dungeon_magic x 7 y 35 end arch pstone_2 x 7 y 36 end arch dungeon_magic x 7 y 36 end arch pstone_2 x 7 y 37 end arch dungeon_magic x 7 y 37 end arch pstone_2 x 7 y 38 end arch dungeon_magic x 7 y 38 end arch pstone_2 x 7 y 39 end arch cave2 x 7 y 39 end arch earth x 8 end arch earth x 8 y 1 end arch earth x 8 y 2 end arch earth x 8 y 3 end arch flagstone name floor face shop_empty.111 x 8 y 4 move_block all no_magic 1 damned 1 end arch slevel_3_3 x 8 y 4 end arch flagstone name floor face shop_empty.111 x 8 y 5 end arch dungeon_magic x 8 y 5 end arch flagstone name floor face shop_empty.111 x 8 y 6 end arch dungeon_magic x 8 y 6 end arch flagstone name floor face shop_empty.111 x 8 y 7 end arch dungeon_magic x 8 y 7 end arch cobblestones2 x 8 y 8 end arch swall_1_1_half x 8 y 8 end arch brazier x 8 y 8 end arch cobblestones2 x 8 y 9 end arch swall_2_1_1 x 8 y 9 end arch cobblestones2 x 8 y 10 end arch swall_2_1_1 x 8 y 10 end arch brazier x 8 y 10 end arch cobblestones2 x 8 y 11 end arch swall_2_1_1 x 8 y 11 end arch cobblestones2 x 8 y 12 end arch swall_2_1_1 x 8 y 12 end arch brazier x 8 y 12 end arch cobblestones2 x 8 y 13 end arch swall_2_1_1 x 8 y 13 end arch cobblestones2 x 8 y 14 end arch swall_1_2_half x 8 y 14 end arch brazier x 8 y 14 end arch cobblestones2 x 8 y 15 end arch dungeon_magic x 8 y 15 end arch pstone_2 x 8 y 16 end arch magic_mouth msg The cold hatchling says: Step through this pool to be born as a cold hatchling. You'll be black, have facility with cold spells, gain resistance to cold as you grow old, and other cool (wink) gifts. endmsg x 8 y 16 end arch dungeon_magic x 8 y 16 end arch pstone_2 x 8 y 17 end arch magic_mouth msg The cold hatchling says: Step through this pool to be born as a cold hatchling. You'll be black, have facility with cold spells, gain resistance to cold as you grow old, and other cool (wink) gifts. endmsg x 8 y 17 end arch dungeon_magic x 8 y 17 end arch pstone_2 x 8 y 18 end arch magic_mouth msg The poison hatchling says: Step through this pool to be born as a poison hatchling. You'll be green, have facility with poison spells, gain resistance to poison as you grow old, and other sick (giggle) gifts. endmsg x 8 y 18 end arch dungeon_magic x 8 y 18 end arch pstone_2 x 8 y 19 end arch magic_mouth msg The poison hatchling says: Step through this pool to be born as a poison hatchling. You'll be green, have facility with poison spells, gain resistance to poison as you grow old, and other sick (giggle) gifts. endmsg x 8 y 19 end arch dungeon_magic x 8 y 19 end arch pstone_2 x 8 y 20 end arch dungeon_magic x 8 y 20 end arch statue face pl_dragon_g.111 x 8 y 20 end arch pstone_2 x 8 y 21 end arch dungeon_magic x 8 y 21 end arch pstone_2 x 8 y 22 end arch dungeon_magic x 8 y 22 end arch pstone_2 x 8 y 23 end arch dungeon_magic x 8 y 23 end arch pstone_2 x 8 y 24 end arch dungeon_magic x 8 y 24 end arch pstone_2 x 8 y 25 end arch dungeon_magic x 8 y 25 end arch pstone_2 x 8 y 26 end arch dungeon_magic x 8 y 26 end arch pstone_2 x 8 y 27 end arch dungeon_magic x 8 y 27 end arch pstone_2 x 8 y 28 end arch dungeon_magic x 8 y 28 end arch pstone_2 x 8 y 29 end arch dungeon_magic x 8 y 29 end arch pstone_2 x 8 y 30 end arch dungeon_magic x 8 y 30 end arch pstone_2 x 8 y 31 end arch dungeon_magic x 8 y 31 end arch pstone_2 x 8 y 32 end arch dungeon_magic x 8 y 32 end arch pstone_2 x 8 y 33 end arch dungeon_magic x 8 y 33 end arch pstone_2 x 8 y 34 end arch dungeon_magic x 8 y 34 end arch pstone_2 x 8 y 35 end arch dungeon_magic x 8 y 35 end arch pstone_2 x 8 y 36 end arch dungeon_magic x 8 y 36 end arch pstone_2 x 8 y 37 end arch dungeon_magic x 8 y 37 end arch pstone_2 x 8 y 38 end arch dungeon_magic x 8 y 38 end arch pstone_2 x 8 y 39 end arch cave2 x 8 y 39 end arch earth x 9 end arch earth x 9 y 1 end arch tree5 x 9 y 1 end arch earth x 9 y 2 end arch earth x 9 y 3 end arch flagstone name floor face shop_empty.111 x 9 y 4 move_block all no_magic 1 damned 1 end arch slevel_2_2_3 x 9 y 4 end arch flagstone name floor face shop_empty.111 x 9 y 5 move_block all no_magic 1 damned 1 end arch slevel_3_4 x 9 y 5 end arch flagstone name floor face shop_empty.111 x 9 y 6 move_block all no_magic 1 damned 1 end arch slevel_3_4 x 9 y 6 end arch flagstone name floor face shop_empty.111 x 9 y 7 move_block all no_magic 1 damned 1 end arch slevel_3_4 x 9 y 7 end arch flagstone name floor face shop_empty.111 x 9 y 8 move_block all no_magic 1 damned 1 end arch slevel_2_2_4 x 9 y 8 end arch sea x 9 y 9 end arch sea x 9 y 10 end arch sea x 9 y 11 end arch sea x 9 y 12 end arch blocked x 9 y 13 end arch sea x 9 y 13 end arch blocked x 9 y 14 end arch sea x 9 y 14 end arch cave15 x 9 y 14 end arch pstone_2 x 9 y 15 end arch cave14 x 9 y 15 end arch pstone_2 x 9 y 16 end arch dungeon_magic x 9 y 16 end arch statue face pl_dragon_bl.171 x 9 y 16 end arch pstone_2 x 9 y 17 end arch detector name cold pool animation evil_ice x 9 y 17 connected 2 activate_on_push 1 arch event_trigger name cold title Python slaying /python/start/dragon_attune.py end end arch dungeon_magic x 9 y 17 end arch pstone_2 x 9 y 18 end arch dungeon_magic x 9 y 18 end arch fountain x 9 y 18 move_block all end arch pstone_2 x 9 y 19 end arch detector name poisonous pool animation vitriol_pool x 9 y 19 connected 4 activate_on_push 1 arch event_trigger name poison title Python slaying /python/start/dragon_attune.py end end arch dungeon_magic x 9 y 19 end arch pstone_2 x 9 y 20 end arch dungeon_magic x 9 y 20 end arch pstone_2 x 9 y 21 end arch dungeon_magic x 9 y 21 end arch pstone_2 x 9 y 22 end arch dungeon_magic x 9 y 22 end arch cave_12 x 9 y 22 end arch pstone_2 x 9 y 23 end arch magic_mouth msg Warrior As a Warrior you've been trained in the art of combat with weapons and in archery. Because of your training, you're stronger, more agile, and hardier than you would be otherwise. Your education, however, has not included studies in the magical arts or religious devotion, and, in general, lacks breadth. endmsg x 9 y 23 end arch dungeon_magic x 9 y 23 end arch pstone_2 x 9 y 24 end arch cave21 x 9 y 24 end arch pstone_2 x 9 y 25 end arch magic_mouth msg Barbarian Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have. You find that you're a lot tougher and stronger than these city folk, and you know how to get around in rough terrain. You've learned archery in order to fill your cook pot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month. You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it. You've no deep problem with the idea of gods, but you don't know much about them. endmsg x 9 y 25 end arch dungeon_magic x 9 y 25 end arch pstone_2 x 9 y 26 end arch cave21 x 9 y 26 end arch pstone_2 x 9 y 27 end arch magic_mouth msg Swashbuckler Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oars work, you and your shipmates have an admirable command of rhythm, and you can sing well. You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods. endmsg x 9 y 27 end arch dungeon_magic x 9 y 27 end arch pstone_2 x 9 y 28 end arch cave21 x 9 y 28 end arch pstone_2 x 9 y 29 end arch magic_mouth msg Ninja As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected. You have had no introduction to either religious devotion or magic. endmsg x 9 y 29 end arch dungeon_magic x 9 y 29 end arch pstone_2 x 9 y 30 end arch cave21 x 9 y 30 end arch pstone_2 x 9 y 31 end arch magic_mouth msg Thief Trained to be a thief from a young age, you've learned to steal and you're familiar with the value a fence will give you on your "finds". You've had some weaponry training, including archery; this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects. You've had no time for either religious devotion or the study of magecraft, but your quick wits have been enough to keep you alive so far. endmsg x 9 y 31 end arch dungeon_magic x 9 y 31 end arch pstone_2 x 9 y 32 end arch cave21 x 9 y 32 end arch pstone_2 x 9 y 33 end arch magic_mouth msg Monk In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion. Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless. Your inner peace grants you the ability to regenerate faster and to sense metaphysical auras. endmsg x 9 y 33 end arch dungeon_magic x 9 y 33 end arch pstone_2 x 9 y 34 end arch cave21 x 9 y 34 end arch pstone_2 x 9 y 35 end arch magic_mouth msg Paladin You are a militant priest, with an emphasis on 'priest'. You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your church members have been charged a pretty penny to equip you for the job! All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic. endmsg x 9 y 35 end arch dungeon_magic x 9 y 35 end arch pstone_2 x 9 y 36 end arch cave21 x 9 y 36 end arch pstone_2 x 9 y 37 end arch magic_mouth msg Priest As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees. You've been taught the use of weapons, but only cursorily, and your physical training has been lacking in general. Since you're in tune with the holy powers, you can tell when a god has marked an object as accursed. endmsg x 9 y 37 end arch dungeon_magic x 9 y 37 end arch pstone_2 x 9 y 38 end arch dungeon_magic x 9 y 38 end arch pstone_2 x 9 y 39 end arch cave2 x 9 y 39 end arch earth x 10 end arch earth x 10 y 1 end arch earth x 10 y 2 end arch earth x 10 y 3 end arch earth x 10 y 4 end arch earth x 10 y 5 end arch sea x 10 y 6 end arch sea x 10 y 7 end arch sea x 10 y 8 end arch sea x 10 y 9 end arch sea x 10 y 10 end arch sea x 10 y 11 end arch sea x 10 y 12 end arch blocked x 10 y 13 end arch sea x 10 y 13 end arch blocked x 10 y 14 end arch sea x 10 y 14 end arch cave16 x 10 y 14 end arch blocked x 10 y 15 end arch cave19 x 10 y 15 end arch pstone_2 x 10 y 16 end arch cave14 x 10 y 16 end arch pstone_2 x 10 y 17 end arch dungeon_magic x 10 y 17 end arch pstone_2 x 10 y 18 end arch dungeon_magic x 10 y 18 end arch pstone_2 x 10 y 19 end arch dungeon_magic x 10 y 19 end arch pstone_2 x 10 y 20 end arch dungeon_magic x 10 y 20 end arch pstone_2 x 10 y 21 end arch dungeon_magic x 10 y 21 end arch pstone_2 x 10 y 22 end arch dungeon_magic x 10 y 22 end arch cave_13 x 10 y 22 end arch pstone_2 x 10 y 23 end arch magic_mouth msg Step on the circle to become a Warrior. endmsg x 10 y 23 end arch dungeon_magic x 10 y 23 end arch pstone_2 x 10 y 24 end arch cave21 x 10 y 24 end arch pstone_2 x 10 y 25 end arch magic_mouth msg Step onto the circle to become a Barbarian. endmsg x 10 y 25 end arch dungeon_magic x 10 y 25 end arch pstone_2 x 10 y 26 end arch cave21 x 10 y 26 end arch pstone_2 x 10 y 27 end arch magic_mouth msg Step forward to become a Swashbuckler. endmsg x 10 y 27 end arch dungeon_magic x 10 y 27 end arch pstone_2 x 10 y 28 end arch cave21 x 10 y 28 end arch pstone_2 x 10 y 29 end arch magic_mouth msg Step forward to become a Ninja. endmsg x 10 y 29 end arch dungeon_magic x 10 y 29 end arch pstone_2 x 10 y 30 end arch cave21 x 10 y 30 end arch pstone_2 x 10 y 31 end arch magic_mouth msg Step forward to become a Thief. endmsg x 10 y 31 end arch dungeon_magic x 10 y 31 end arch pstone_2 x 10 y 32 end arch cave21 x 10 y 32 end arch pstone_2 x 10 y 33 end arch magic_mouth msg Step forward to become a Monk. Beware! Monks are recommended for experienced players only. endmsg x 10 y 33 end arch dungeon_magic x 10 y 33 end arch pstone_2 x 10 y 34 end arch cave21 x 10 y 34 end arch pstone_2 x 10 y 35 end arch magic_mouth msg Step forward to become a Paladin. endmsg x 10 y 35 end arch dungeon_magic x 10 y 35 end arch pstone_2 x 10 y 36 end arch cave21 x 10 y 36 end arch pstone_2 x 10 y 37 end arch magic_mouth msg Step forward to become a Priest. endmsg x 10 y 37 end arch dungeon_magic x 10 y 37 end arch pstone_2 x 10 y 38 end arch cave11 x 10 y 38 end arch pstone_2 x 10 y 39 end arch cave22 x 10 y 39 end arch earth x 11 end arch earth x 11 y 1 end arch earth x 11 y 2 end arch earth x 11 y 3 end arch earth x 11 y 4 end arch tree5 x 11 y 4 end arch earth x 11 y 5 end arch sea x 11 y 6 end arch sea x 11 y 7 end arch sea x 11 y 8 end arch sea x 11 y 9 end arch sea x 11 y 10 end arch sea x 11 y 11 end arch sea x 11 y 12 end arch blocked x 11 y 13 end arch sea x 11 y 13 end arch blocked x 11 y 14 end arch sea x 11 y 14 end arch blocked x 11 y 15 end arch sea1 x 11 y 15 end arch cave2 x 11 y 15 end arch pstone_2 x 11 y 16 end arch dungeon_magic x 11 y 16 end arch sea1 x 11 y 16 end arch cave19 x 11 y 16 end arch pstone_2 x 11 y 17 end arch dungeon_magic x 11 y 17 end arch sea1 x 11 y 17 end arch cave14 x 11 y 17 end arch pstone_2 x 11 y 18 end arch dungeon_magic x 11 y 18 end arch sea1 x 11 y 18 move_block all end arch pstone_2 x 11 y 19 end arch dungeon_magic x 11 y 19 end arch sea1 x 11 y 19 move_block all end arch pstone_2 x 11 y 20 end arch dungeon_magic x 11 y 20 end arch sea1 x 11 y 20 move_block all end arch pstone_2 x 11 y 21 end arch dungeon_magic x 11 y 21 end arch sea1 x 11 y 21 move_block all end arch pstone_2 x 11 y 22 move_block all end arch dungeon_magic x 11 y 22 end arch pstone_2 x 11 y 23 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 11 y 23 arch warrior_class end end arch pstone_2 x 11 y 24 end arch cave21 x 11 y 24 end arch pstone_2 x 11 y 25 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 11 y 25 arch barbarian_class end end arch pstone_2 x 11 y 26 end arch cave21 x 11 y 26 end arch pstone_2 x 11 y 27 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 11 y 27 arch swashbuckler_class end end arch pstone_2 x 11 y 28 end arch cave21 x 11 y 28 end arch pstone_2 x 11 y 29 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 11 y 29 arch ninja_class end end arch pstone_2 x 11 y 30 end arch cave21 x 11 y 30 end arch pstone_2 x 11 y 31 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 11 y 31 arch thief_class end end arch pstone_2 x 11 y 32 end arch cave21 x 11 y 32 end arch pstone_2 x 11 y 33 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 11 y 33 arch monk_class end end arch pstone_2 x 11 y 34 end arch cave21 x 11 y 34 end arch pstone_2 x 11 y 35 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 11 y 35 arch paladin_class end end arch pstone_2 x 11 y 36 end arch cave21 x 11 y 36 end arch pstone_2 x 11 y 37 end arch player_changer slaying /start/Nexus hp 12 sp 12 x 11 y 37 arch priest_class end end arch pstone_2 x 11 y 38 end arch cave2 x 11 y 38 end arch earth x 12 end arch earth x 12 y 1 end arch earth x 12 y 2 end arch earth x 12 y 3 end arch earth x 12 y 4 end arch earth x 12 y 5 end arch earth x 12 y 6 end arch sea x 12 y 7 end arch sea x 12 y 8 end arch sea x 12 y 9 end arch sea x 12 y 10 end arch sea x 12 y 11 end arch sea x 12 y 12 end arch blocked x 12 y 13 end arch sea x 12 y 13 end arch blocked x 12 y 14 end arch sea x 12 y 14 end arch blocked x 12 y 15 end arch sea1 x 12 y 15 end arch cave2 x 12 y 15 end arch sea1 x 12 y 17 end arch cave19 x 12 y 17 end arch sea1 x 12 y 18 end arch cave14 x 12 y 18 end arch sea1 x 12 y 19 move_block all end arch sea1 x 12 y 20 move_block all end arch sea1 x 12 y 21 move_block all end arch sea1 x 12 y 22 end arch cave11 x 12 y 22 end arch pstone_2 x 12 y 23 end arch cave1 x 12 y 23 end arch warrior x 12 y 23 end arch pstone_2 x 12 y 24 end arch cave10 x 12 y 24 end arch pstone_2 x 12 y 25 move_block all end arch barbarian_class x 12 y 25 end arch pstone_2 x 12 y 26 end arch pstone_2 x 12 y 27 end arch cave15 x 12 y 27 end arch swashbuckler_class x 12 y 27 end arch pstone_2 x 12 y 28 end arch cave1 x 12 y 28 end arch pstone_2 x 12 y 29 end arch cave10 x 12 y 29 end arch ninja_class x 12 y 29 end arch pstone_2 x 12 y 30 end arch cave11 x 12 y 30 end arch pstone_2 x 12 y 31 end arch cave10 x 12 y 31 end arch thief_class x 12 y 31 end arch pstone_2 x 12 y 32 end arch pstone_2 x 12 y 33 end arch cave6 x 12 y 33 end arch monk_class x 12 y 33 end arch pstone_2 x 12 y 34 end arch cave5 x 12 y 34 end arch pstone_2 x 12 y 35 end arch paladin_class x 12 y 35 end arch pstone_2 x 12 y 36 end arch pstone_2 x 12 y 37 end arch cave11 x 12 y 37 end arch priest_class x 12 y 37 end arch pstone_2 x 12 y 38 end arch cave22 x 12 y 38 end arch earth x 13 end arch earth x 13 y 1 end arch earth x 13 y 2 end arch tree5 x 13 y 2 end arch earth x 13 y 3 end arch earth x 13 y 4 end arch earth x 13 y 5 end arch earth x 13 y 6 end arch sea x 13 y 7 end arch sea x 13 y 8 end arch sea x 13 y 9 end arch sea x 13 y 10 end arch sea x 13 y 11 end arch sea x 13 y 12 end arch blocked x 13 y 13 end arch sea x 13 y 13 end arch blocked x 13 y 14 end arch sea x 13 y 14 end arch cave15 x 13 y 14 end arch blocked x 13 y 15 end arch sea1 x 13 y 15 end arch cave20 x 13 y 15 end arch sea1 x 13 y 18 end arch cave19 x 13 y 18 end arch sea1 x 13 y 19 end arch cave1 x 13 y 19 end arch sea1 x 13 y 20 end arch cave1 x 13 y 20 end arch sea1 x 13 y 21 end arch cave1 x 13 y 21 end arch sea1 x 13 y 22 end arch cave22 x 13 y 22 end arch pstone_2 x 13 y 24 end arch cave25 x 13 y 24 end arch pstone_2 x 13 y 25 end arch cave10 x 13 y 25 end arch pstone_2 x 13 y 26 end arch pstone_2 x 13 y 27 end arch cave2 x 13 y 27 end arch pstone_2 x 13 y 29 end arch cave25 x 13 y 29 end arch pstone_2 x 13 y 30 end arch cave22 x 13 y 30 end arch pstone_2 x 13 y 31 end arch cave25 x 13 y 31 end arch pstone_2 x 13 y 32 end arch cave1 x 13 y 32 end arch pstone_2 x 13 y 33 end arch cave22 x 13 y 33 end arch pstone_2 x 13 y 34 end arch cave25 x 13 y 34 end arch pstone_2 x 13 y 35 end arch cave1 x 13 y 35 end arch pstone_2 x 13 y 36 end arch cave1 x 13 y 36 end arch pstone_2 x 13 y 37 end arch cave22 x 13 y 37 end arch blocked x 14 end arch blocked x 14 y 1 end arch blocked x 14 y 2 end arch blocked x 14 y 3 end arch blocked x 14 y 4 end arch blocked x 14 y 5 end arch blocked x 14 y 6 end arch blocked x 14 y 7 end arch blocked x 14 y 8 end arch blocked x 14 y 9 end arch blocked x 14 y 10 end arch blocked x 14 y 11 end arch blocked x 14 y 12 end arch blocked x 14 y 13 end arch blocked x 14 y 14 end arch pstone_2 x 14 y 25 end arch cave25 x 14 y 25 end arch pstone_2 x 14 y 26 end arch cave1 x 14 y 26 end arch pstone_2 x 14 y 27 end arch cave22 x 14 y 27 end