# -*- coding: utf-8 -*- # archininventory.py # This is one of the files that can be called by an npc_dialog, # The following code runs when a dialog has a pre rule of 'archininventory' # The syntax is ["archininventory", "arch"] # To deliver a True verdict, the player must have in his inventory as least one # item of the specified archetype. # This is useful to check for skills, or spells, the player knows. # ## DIALOGCHECK ## MINARGS 1 ## MAXARGS 1 ## .* ## ENDDIALOGCHECK arch = args[0] if character.CheckArchInventory(arch) == None: verdict = False