#SlotMachine configuration file #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. import Crossfire import CFGamble import CFItemBroker activator=Crossfire.WhoIsActivator() activatorname=activator.Name whoami=Crossfire.WhoAmI() #gets slot name and adds map name for unique jackpot slotname= '%s#%s' %(whoami.Name,whoami.Map.Path) x=activator.X y=activator.Y cointype = "silvercoin" #What type of coin is this slotmachine using? minpot = 100 #Minimum slot jackpot size maxpot = 50000 #Maxiumum slot jackpot size cost = 1 #Price of usage #Change the items on the slot spinner or the number of items. slotlist = ["Merchant", "Coin", "Diamond", "Imp", "Devil", "JackPot"] spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) if (activator.PayAmount(cost)):#silvercoin Slots.placebet(cost) results = Slots.spin(spinners) pay = 0 pot = Slots.checkslot() activator.Write('%s' %results, 7) for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: if item == "Merchant": pay = 1 elif item == "Coin": pay = 2 elif item == "Diamond": pay = 4 elif item == "Imp": pay = 5 elif item == "Devil": pay = 10 elif item == "JackPot": pay = 20 else: break activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: message = "You win %d %ss!!" %(payoff,cointype) break elif results.count(item) == spinners: #all match - pays out as percent of pot activator.Write('%d %ss, a Major win!' %(spinners,item)) if item == "Merchant": pay = .10 elif item == "Coin": pay = .15 elif item == "Diamond": pay = .20 elif item == "Imp": pay = .30 elif item == "Devil": pay = .50 elif item == "JackPot": pay = 1 payoff = pot*pay Slots.payoff(payoff) id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: message = "You win %d %ss!!" %(payoff,cointype) break else: message = "Better luck next time!" activator.Write(message) activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot()) else: activator.Write("Sorry, you do not have enough money")