import Crossfire import CFGuilds import sys import string activator=Crossfire.WhoIsActivator() activatorname=activator.Name mymap = activator.Map def find_player(object): while (object.Type != 1) : #1 is type 'Player' object = object.Above if not object: return 0 return object whoami=Crossfire.WhoAmI() texta=string.split(Crossfire.WhatIsMessage()) if (texta[0] == 'enter') or (texta[0] == 'Enter'): if (activator.DungeonMaster ==1): ApprovedClearanceLevel = 5 Clearancerq=Crossfire.ScriptParameters() # 6 is say event x1 = activator.X Y1 = activator.Y x= 26 y=0 text = string.split(Clearancerq) guildname = text[0] guild=CFGuilds.CFGuild(guildname) guildrecord=CFGuilds.CFGuildHouses().info(guildname) ClearanceRequested=(text[1]) if (guild.info(activatorname)!=0): text1=string.split(str(guild.info(activatorname))) ClearanceApproved = (text1[5]) whoami.Say(ClearanceApproved) if (ClearanceApproved): if (ClearanceApproved == "'Initiate',"): ApprovedClearanceLevel = 0 elif (ClearanceApproved == "'Novice',"): ApprovedClearanceLevel = 1 elif (ClearanceApproved == "'Guildman',"): ApprovedClearanceLevel = 2 elif (ClearanceApproved == "'Journeyman',"): ApprovedClearanceLevel = 3 elif (ClearanceApproved == "'Master',"): ApprovedClearanceLevel = 4 elif (ClearanceApproved == "'GuildMaster',"): ApprovedClearanceLevel = 5 else: ApprovedClearanceLevel = 0 if (activator.DungeonMaster ==1): ApprovedClearanceLevel = 5 #whoami.Say(str(ApprovedClearanceLevel)) if (ClearanceRequested == "Initiate"): RequiredClearanceLevel = 0 elif (ClearanceRequested == "Novice"): RequiredClearanceLevel = 1 elif (ClearanceRequested == "Guildman"): RequiredClearanceLevel = 2 elif (ClearanceRequested == "Journeyman"): RequiredClearanceLevel = 3 elif (ClearanceRequested == "Master"): RequiredClearanceLevel = 4 elif (ClearanceRequested == "GuildMaster"): RequiredClearanceLevel = 5 #whoami.Say(str(RequiredClearanceLevel)) if (ApprovedClearanceLevel >= RequiredClearanceLevel): Approved = 'Access granted' else: Approved = 'Access denied' if (Approved == 'Access granted'): activator.Teleport(mymap,int(21),int(y)) whoami.Say(Approved) activator.Teleport(mymap,int(x1),int(Y1)) else: whoami.Say(Approved) else: whoami.Say('Say enter to request entry')