maps/unlinked/chadfire
Kevin Zheng c1dd8f4450 Remove uses of absurdly high glow_radius
Per bugs/942, the server has problems dealing with glow_radius larger
than 4. I reviewed the maps using absurdly high (>= 12) glow_radius and
removed them where they had no business having them. These changes fell
into the category of:

- There is no darkness or outdoor flag, so remove the light4

- Object with custom glow_radius, but no darkness or outdoor flag, so
  remove glow_radius line

- Unlinked maps
2023-02-16 22:49:04 -08:00
..
misc Remove uses of absurdly high glow_radius 2023-02-16 22:49:04 -08:00
pictures Patch #281 chad's unfinished island maps. Initial import of the map set available from the patch. 2013-07-24 23:35:45 +00:00
towns Remove uses of absurdly high glow_radius 2023-02-16 22:49:04 -08:00
world Run MapNormalizer editor script on all unlinked/chadfire map files. 2013-08-08 18:19:15 +00:00
HallOfSelection Patch #281 chad's unfinished island maps. Initial import of the map set available from the patch. 2013-07-24 23:35:45 +00:00
Nexus Fix several exit paths in Chadfire. 2013-07-25 00:51:13 +00:00
README.txt Patch #281 chad's unfinished island maps. Initial import of the map set available from the patch. 2013-07-24 23:35:45 +00:00
TODO.txt Assembled task list for working on and updating the chadfire maps found in this directory. 2013-07-24 23:43:04 +00:00
lore.txt Patch #281 chad's unfinished island maps. Initial import of the map set available from the patch. 2013-07-24 23:35:45 +00:00
scaling.txt Patch #281 chad's unfinished island maps. Initial import of the map set available from the patch. 2013-07-24 23:35:45 +00:00
town_needs.txt Patch #281 chad's unfinished island maps. Initial import of the map set available from the patch. 2013-07-24 23:35:45 +00:00

README.txt

Source: https://sourceforge.net/p/crossfire/patches/281/

Patch #281 chad's unfinished island maps

I'm making these available because I'm sort of taking a break from working on these right now. So anyone can 
take a stab at making something of this island if they want (right now its basically a decently functional 
world setup, except with the whole giant wilderness empty without dungeons...but the towns are mostly fine).

Its hard to figure out how to go about putting in dungeons in the wilderness, and monsters themselves...too 
many breeds disease too easy, too little is boring, too randomly is weird, non-randomly is complicated...etc

And then I was thinking of trying to make a technically linear world setup like how pokemon or fable is, 
but some 'goto' issues sort of paused that idea.

So for now im taking a break, theres the files if anyone wants to try anything...