maps/darcap
ryo_saeba 01180c2e6e Give a decent name, set region.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12470 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-02-14 11:10:58 +00:00
..
castle Adapt exit coordinates to server r12199. 2009-10-22 23:06:07 +00:00
cave
darcap Give a decent name, set region. 2010-02-14 11:10:58 +00:00
lynn Cosmetic wall changes for nicer merging 2008-12-21 07:21:53 +00:00
pygmy_forest
quest
raffle Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:06:17 +00:00
temple_justice
town2 Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-20 06:49:39 +00:00
undead - Remove duplicate and triplicate "stones" floor tiles. 2009-07-19 22:43:24 +00:00
README
house1 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:06:17 +00:00
village1 Cosmetic wall changes for nicer merging 2008-12-21 07:19:09 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.