maps/darcap
rjtanner 69ada16797 Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15315 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-30 21:18:23 +00:00
..
castle
cave Replace handler with specific one. Requires arch revision 15308. 2011-10-29 11:36:56 +00:00
darcap Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps. 2011-10-30 21:18:23 +00:00
lynn
pygmy_forest Added map entrance x & y coordinates, updated map exits/entrance coordinates so they lined up properly 2008-11-07 02:08:20 +00:00
quest Replace handler with specific one. Requires arch revision 15303. 2011-10-29 10:56:21 +00:00
raffle
temple_justice
town2 Replace handler with specific one. Requires arch revision 15303. 2011-10-29 10:56:21 +00:00
undead
README
darcap.quests
house1
village1

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.