167 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
| # Script for Lursendis the gourmet (/wolfsburg/lursendis).
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| # Idea courtesy Yann Chachkoff.
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| #
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| # The script assumes you have:
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| # * Lursendis
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| # * a place where the player will drop the special omelet
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| #
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| # Copyright 2007 Nicolas Weeger
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| # Released as GPL
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| #
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| # This script is supposed to be called for the time event of Lursendis.
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| 
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| import Crossfire
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| import CFMove
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| import random
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| from CFDialog import DialogRule, Dialog
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| 
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| quest_name = "wolfsburg/Lursendis"
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| 
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| key_status = 'gourmet_status'
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| st_getting = 'getting'
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| st_eating = 'eating'
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| key_eating_step = 'eating_step'
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| plate_x = 2
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| plate_y = 6
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| 
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| banquet_path = '/python/items/banquet.py'
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| banquet_archetype = 'tome'
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| event_archetype = 'event_apply'
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| 
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| color = Crossfire.MessageFlag.NDI_GREEN	# color to display messages
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| 
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| def check_plate():
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| 	obj = whoami.Map.ObjectAt(plate_x, plate_y)
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| 	while obj != None:
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| 		if obj.NamePl == 'Farnass\'s Special Caramels' and obj.Slaying == 'Farnass\'s Special Caramel':
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| 			if whoami.ReadKey(key_status) == st_getting:
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| 				whoami.Map.Print('%s grabs a %s and starts eating with an obvious pleasure.'%(whoami.Name, obj.Name))
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| 				obj.Quantity = obj.Quantity - 1
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| 				whoami.WriteKey(key_status, st_eating, 1)
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| 				whoami.WriteKey(key_eating_step, str(random.randint(5, 10)), 1)
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| 				Crossfire.SetReturnValue(1)
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| 				return
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| 
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| 			whoami.Say('Oh! Could this be...')
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| 			whoami.WriteKey(key_status, st_getting, 1)
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| 			Crossfire.SetReturnValue(1)
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| 			return
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| 
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| 		obj = obj.Above
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| 
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| 	if whoami.ReadKey(key_status) == st_getting:
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| 		# we were on the spot, but no more omelet...
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| 		whoami.WriteKey(key_status, '', 1)
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| 
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| def create_book():
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| 	book = whoami.Map.CreateObject(banquet_archetype, whoami.X, whoami.Y)
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| 	book.Name = 'Unforgettable Banquet of %s'%whoami.Name
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| 	book.NamePl = 'Unforgettable Banquets of %s'%whoami.Name
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| 	event = book.CreateObject(event_archetype)
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| 	event.Slaying = banquet_path
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| 	event.Title = Crossfire.WhatIsEvent().Title
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| 
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| def move_gourmet():
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| 	st = whoami.ReadKey(key_status)
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| 	if st == st_getting:
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| 		move = CFMove.get_object_to(whoami, plate_x, plate_y)
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| 		if move == 0:
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| 			check_plate()
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| 			return
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| 		elif move == 2:
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| 			whoami.Say('Get outta my way!')
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| 		Crossfire.SetReturnValue(1)
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| 		return
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| 	elif st == st_eating:
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| 		step = int(whoami.ReadKey(key_eating_step)) - 1
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| 		if step == 0:
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| 			whoami.WriteKey(key_eating_step, '', 1)
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| 			whoami.WriteKey(key_status, '', 1)
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| 			whoami.Say('Now that\'s what I call a caramel! Thank you very much!')
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| 			whoami.Say('Here, take this as a token of my gratitude.')
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| 			create_book()
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| 			for pl in Crossfire.GetPlayers():
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| 			    if pl.Map == whoami.Map and pl.QuestGetState(quest_name) == 70:
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| 			        pl.QuestSetState(quest_name, 100)
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| 			return
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| 		whoami.WriteKey(key_eating_step, str(step), 1)
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| 		Crossfire.SetReturnValue(1)
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| 		return
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| 
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| 	check_plate()
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| 
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| def talk_gourmet():
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|     pl = Crossfire.WhoIsActivator()
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|     speech = Dialog(Crossfire.WhoIsActivator(), Crossfire.WhoAmI(), quest_name)
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|     completed = pl.QuestWasCompleted(quest_name)
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| 
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|     idx = 1
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| 
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|     prer = [["quest",quest_name, "10"]]
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|     rmsg = ["So, do you have a caramel made by Farnass? If so, please put it on the plate, I'm so hungry!"]
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|     postr = []
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|     speech.addRule(DialogRule(["*"], prer, rmsg, postr),idx)
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|     idx = idx + 1
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| 
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|     prer = [["quest",quest_name, "0"], ["token", "asked", "1"]]
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|     postr = [["settoken", "asked", "0"]]
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|     rmsg = ["Ha well, too bad... If you ever change your mind, please tell me!"]
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|     speech.addRule(DialogRule(["no"], prer, rmsg, postr),idx)
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|     idx = idx + 1
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| 
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|     if completed:
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|         next = "40"
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|     else:
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|         next = "10"
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| 
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|     prer = [["quest",quest_name, "0"], ["token", "asked", "1"]]
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|     postr = [["settoken", "asked", "0"], ["quest", quest_name, next]]
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|     rmsg = ["Thank you very much!"]
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|     speech.addRule(DialogRule(["yes"], prer, rmsg, postr),idx)
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|     idx = idx + 1
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| 
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|     if completed:
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|         prer = [["quest",quest_name, "0"]]
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|         postr = [["settoken", "asked", "1"]]
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|         rmsg = ["Hum, I'm still hungry, I could use another caramel from Farnass... Could you get me another one, please?"]
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|         replies = [["yes", "Sure"], ["no", "Sorry, I'm really busy now, I don't have time..."]]
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|         speech.addRule(DialogRule(["*"], prer, rmsg, postr, replies),idx)
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|         idx = idx + 1
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|     else:
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|         prer = [["quest", quest_name, "0"], ["token", "dialog", "3"]]
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|         postr = [["settoken", "asked", "1"], ["settoken", "dialog", "0"]]
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|         rmsg = ["Would you really be as kind as that?"]
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|         replies = [["yes", "If you really need one caramel, yes, sure."], ["no", "Well, no, I was just joking."]]
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|         speech.addRule(DialogRule(["bring"], prer, rmsg, postr, replies),idx)
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|         idx = idx + 1
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| 
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|         prer = [["quest", quest_name, "0"], ["token", "dialog", "2"]]
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|         postr = [["settoken", "dialog", "3"]]
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|         rmsg = ["Farnass 'The Recipe Spellcrafter'. Good friend, haven't seen him in 15 years...\nI think he lived in Scorn, or some island around."]
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|         replies = [["bring", "Should I get you one of his caramels, then?", 2]]
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|         speech.addRule(DialogRule(["farnass"], prer, rmsg, postr, replies),idx)
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|         idx = idx + 1
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| 
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|         prer = [["quest", quest_name, "0"], ["token", "dialog", "1"]]
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|         postr = [["settoken", "dialog", "2"]]
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|         rmsg = ["Yes, but I would only eat a caramel made by my friend Farnass."]
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|         replies = [["farnass", "Who is Farnass?", 2]]
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|         speech.addRule(DialogRule(["caramel"], prer, rmsg, postr, replies),idx)
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|         idx = idx + 1
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| 
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|         prer = [["quest", quest_name, "0"]]
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|         postr = [["settoken", "dialog", "1"]]
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|         rmsg = ["I'm hungry, I could use a caramel."]
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|         replies = [["caramel", "A caramel, really?", 2]]
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|         speech.addRule(DialogRule(["*"], prer, rmsg, postr, replies),idx)
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|         idx = idx + 1
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| 
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|     speech.speak(Crossfire.WhatIsMessage())
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|     Crossfire.SetReturnValue(1)
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| 
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| whoami = Crossfire.WhoAmI()
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| if Crossfire.WhatIsEvent().Subtype == Crossfire.EventType.TIME:
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|     move_gourmet()
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| elif Crossfire.WhatIsEvent().Subtype == Crossfire.EventType.SAY:
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|     talk_gourmet()
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