maps/santo_dominion/shaft
kbulgrien 521aa89350 - This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous.  No one in their
  right mind would have built a road across the mountains with such a clear
  and shorter route available from the southwest.  The road now takes this
  more logical path, though it joins with the imperial highway more to the
  south and starts near the guard tower on the road between Scorn and Santo
  Dominion.
- Since the route change would leave the undead shaft unfindable with no other
  landmarks nearby, it is moved to a similar niche in the mountains at about
  the same distance from the training center as it used to be, and visible
  from the road as it was before (though not quite as close and could be
  missed at night).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
..
undeadshaft.1 - This is essentially a revert/replacement of 13380. After checking the world 2010-06-09 05:25:55 +00:00
undeadshaft.2 Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer 2008-12-13 08:57:45 +00:00
undeadshaft.3 Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer 2008-12-13 08:57:45 +00:00
undeadshaft.4 Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00