maps/world.quests

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# world.quests -- global quest definition file
#
# This file describes the various quests known in the game. It is used by the
# functions in 'server/quest.c'.
#
# This file describes the various quests known in the game, which is used by
# the functions in 'server/quest.c'. For the most part, this file pulls in
# additional quest description files that are region-specific.
#
# Quest definition files are written much like other files in the game. Each
# quest is defined by several keys, which are read from the file line-by-line.
# Some keys contain fields that may span multiple lines (i.e. 'description').
# The best way to understand the format is to look at an existing example.
#
# Key Reference:
# quest - internal name, which must be globally unique
# title - short, one-line descriptive title for the quest
# description - start of a description field for the block it is in
# end_description - end a description field
# restart - (optional) when set to a non-zero integer, the quest can
# is replayable (can be completed multiple times)
# step - integer value for the beginning of a step block; this
# block must also contain its own description block (see
# examples for details)
# end_step - end a step field
# end_quest - end of a quest definition
#
# include - include another quest file, either as a relative path to
# the current directory or an absolute path from the top
# level maps directory
include brest/brest.quests
include darcap/darcap.quests
include darcap/darcap/elemental.quests
include euthville/euthville.quests
include lake_country/lake_country.quests
include navar_city/navar_city.quests
include port_joseph/port_joseph.quests
include quests/quests.quests
include santo_dominion/santo_dominion.quests
include scorn/scorn.quests
include start/start.quests
include test/test.quests
include wolfsburg/wolfsburg.quests