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ancient
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Remove redundant attributes.
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2009-11-07 15:07:19 +00:00 |
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begin
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- Give the keys to the House of Treasure reasonable names other than key1,
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2010-04-08 02:18:50 +00:00 |
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castle_eureca
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Run MapNormalizer editor script on all map files.
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2009-07-12 14:47:05 +00:00 |
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cave_weapon
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Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
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2009-06-08 22:26:59 +00:00 |
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guilds
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Fix walls and floors for correct building. Remove superfluous floors and walls.
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2010-09-25 07:56:59 +00:00 |
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jk
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Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
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2009-06-08 22:26:59 +00:00 |
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kurte
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Apply patch #2800956 by Chris Mann: Pupland spelling improvements.
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2009-06-07 21:31:25 +00:00 |
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lone_town
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
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nurnberg
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Adapt exit coordinates to server r12199.
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2009-10-22 23:06:07 +00:00 |
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ordeal
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Fix objects setting 'type 15' (weapon) but missing skill and body part information.
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2009-06-17 19:44:32 +00:00 |
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pplant
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Run MapNormalizer editor script on all map files.
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2009-07-12 14:47:05 +00:00 |
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raffle
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Add an emergency exit to the first Raffle floor, to let people escape after a map reset.
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2010-10-17 08:27:44 +00:00 |
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rainbow
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Unbreak exit from river map.
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2009-02-09 18:54:17 +00:00 |
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ruin_barbarian
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-14 01:25:42 +00:00 |
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s_f
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Run MapNormalizer editor script on all map files.
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2009-07-12 14:47:05 +00:00 |
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barrier
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-14 02:10:25 +00:00 |
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hall2
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Cosmetic change with how fences (swall) merge with nearby walls
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2008-12-04 06:41:37 +00:00 |
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hall_of_fame
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-14 02:10:25 +00:00 |
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hq
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-14 02:10:25 +00:00 |
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hq_ud
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Cosmetic change with how fences (swall) merge with nearby walls
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2008-12-04 06:41:37 +00:00 |
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port_e
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Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
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2008-12-04 06:34:56 +00:00 |
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port_e_house
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Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
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2008-12-04 06:34:56 +00:00 |
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port_w
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-14 02:10:25 +00:00 |
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terminal
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Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to
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2008-12-19 08:13:34 +00:00 |
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terminal_u1
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Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view)
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2008-12-18 21:26:13 +00:00 |
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world
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Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
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2008-12-04 06:34:56 +00:00 |