maps/unlinked/academy.crap
rjtanner 8aca8b9b66 Changes due to map editor reformatting. Hopefully this will make future updates and patches easier to read and understand.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7150 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-16 02:04:22 +00:00
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Entrance I twiddled these a bit.. Cleaning them up... trying to address a few of 2002-12-09 04:58:07 +00:00
Fighter.2 I twiddled these a bit.. Cleaning them up... trying to address a few of 2002-12-09 04:58:07 +00:00
Fighter.3 Remove trailing whitespace. 2007-03-24 13:15:00 +00:00
Fighter.4 I twiddled these a bit.. Cleaning them up... trying to address a few of 2002-12-09 04:58:07 +00:00
Fighter.5 Changes due to map editor reformatting. Hopefully this will make future updates and patches easier to read and understand. 2007-09-16 02:04:22 +00:00
Fighter.5_2 Changes due to map editor reformatting. Hopefully this will make future updates and patches easier to read and understand. 2007-09-16 02:04:22 +00:00
MainFloor Changes due to map editor reformatting. Hopefully this will make future updates and patches easier to read and understand. 2007-09-16 02:04:22 +00:00
README Add a bunch of new maps to the bigworld maps. Update many maps 2002-10-15 07:13:32 +00:00

README

This was from the 'mak' directory.

 It appears to be complete.  It is meant to be linked into the city.

Taking a quick look at the map, however, they appear to be break one of the
main guidelines - large monsters that are trapped in small spaces.  As the
maps are, any character (provided they have powerful enough spells) should be
able to kill these monsters with no risk to themselves.

MSW 2002-10-11