maps/styles/monsterstyles
temitchell 07292180d0 - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
..
angel Various updates - 2002-09-04 06:49:14 +00:00
animal - adding new creatures to the style maps 2003-05-24 16:28:03 +00:00
chaos - adding new creatures to the style maps 2003-05-24 16:28:03 +00:00
city Various updates - 2002-09-04 06:49:14 +00:00
demon Various updates - 2002-09-04 06:49:14 +00:00
dragon Used new ancient red dragon arch where the ancient 2003-05-24 11:58:13 +00:00
humanoid Various updates - 2002-09-04 06:49:14 +00:00
imp Various updates - 2002-09-04 06:49:14 +00:00
insect Various updates - 2002-09-04 06:49:14 +00:00
nethack Various updates - 2002-09-04 06:49:14 +00:00
orc Various updates - 2002-09-04 06:49:14 +00:00
subterranean Various updates - 2002-09-04 06:49:14 +00:00
sylvan - changes to the sylvan styles and minor changes to the wall styles that 2003-09-21 07:03:53 +00:00
undead Various updates - 2002-09-04 06:49:14 +00:00
vegetable Various updates - 2002-09-04 06:49:14 +00:00
wyvern Various updates - 2002-09-04 06:49:14 +00:00