maps/python/items/magic_whistle.py

49 lines
1.9 KiB
Python

import Crossfire
import random
def tame_angry_pets():
"""
Look for pets (monsters owned by the player) who are not marked as friendly.
Then try to re-pet them with a 1 in 10 change to fail.
Some pets miss their Friendly flag only, others also miss the IsPet property.
Others also have the wrong value for attack_movement which should be PETMOVE for pets.
"""
PETMOVE = Crossfire.AttackMovement.PETMOVE
player = Crossfire.WhoIsActivator()
if player.Type != Crossfire.Type.PLAYER:
return
Crossfire.SetReturnValue( 1 )
fizzle = True
#Can't do this check by looking at the FriendlyList because we are looking for
#those pets who are *not* in that list. So check for the monsters in the same map
#as the player, owned by it, and yet not friendly.
#Is there a better way than checking all _items_ in the map?
for w in range(player.X-5, player.X+5):
if w<1 or w>range(player.Map.Width):
continue
for h in range(player.Y-5, player.Y+5):
if h<1 or h>range(player.Map.Height):
continue
obj = player.Map.ObjectAt(w,h)
while obj != None:
if obj.Monster and obj.Owner == player and not obj.Friendly: #angry pet
fizzle = False
if random.randint(0,9): #tame
obj.Friendly = True
if not obj.IsPet:
obj.IsPet = True
if obj.AttackMovement != PETMOVE:
obj.AttackMovement = PETMOVE
player.Write( 'Your %s looks at you tenderly, fearless at your enemies.' % obj.Name )
else: #fail
player.Write( 'Your %s is still angry with you.' % obj.Name )
obj = obj.Above
if fizzle:
player.Write('Fzzzzzzzz...')
tame_angry_pets()