maps/scorn/kar
cavesomething bf66a9910b Add a connected value to the rule that gives the key, so that another door in the south east of the map opens at the same time.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13149 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-08 09:07:58 +00:00
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creepy.house Cosmetic wall changes for nicer merging 2008-12-21 06:51:50 +00:00
creepy.house2 (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-25 00:54:52 +00:00
drink Cosmetic wall changes for nicer merging 2008-12-21 06:51:50 +00:00
gork.msg Fix stage numbers in these dialogs 2010-05-07 23:55:13 +00:00
gork.quests Questify Gork's treasure hoard. 2010-04-27 10:58:22 +00:00
gorks1 Fix a substantial number of other script paths that I had missed previously. 2010-04-30 09:55:06 +00:00
gorks2 Cosmetic wall changes for nicer merging 2008-12-21 06:51:50 +00:00
gorks3 Fix a substantial number of other script paths that I had missed previously. 2010-04-30 09:55:06 +00:00
mork.msg Add a connected value to the rule that gives the key, so that another door in the south east of the map opens at the same time. 2010-05-08 09:07:58 +00:00
somehouse Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 02:42:51 +00:00
somehouse2 Additional lever to prevent players from being trapped in the map, as pointed out by kbulgrien 2008-11-16 05:56:21 +00:00
somehouse3 Tidy up wall tiles to look right 2010-05-08 09:07:02 +00:00