maps/dungeons
silvernexus 9c23b6b214 Fixed a few nonexistant river archetypes in dark-cave.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@19140 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-11-24 21:50:29 +00:00
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dark-cave Fixed a few nonexistant river archetypes in dark-cave. 2013-11-24 21:50:29 +00:00
grukks New small quest, to inform of Grukk's tower. 2012-01-01 15:03:29 +00:00
hut Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:27:25 +00:00
monkey_temple (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-25 06:24:13 +00:00
train Make the goblin statues face the aisle. The same should be done to the orc, gnoll, and zombie statues when they have extra facings. 2013-11-15 02:14:01 +00:00
barad_dur
castle_aaaarg Replace and phase out the (old) oakdoor graphic with something different 2008-11-28 05:40:00 +00:00
hole
liomal_ground Liomal's house. Some nice treasure, hopefully fun monsters. 2010-07-17 20:36:57 +00:00
liomal_treasure Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates. 2011-09-30 03:41:10 +00:00
liomal_upper Run MapNormalizer editor script on all map files. 2013-07-19 10:23:00 +00:00
ruins
trollbridge
xyzzy-mines Grammar change (seeings -> sightings) to message text in Old Mineshaft (dungeons/xyzzy-mines) in Wilderness. 2012-03-19 05:22:59 +00:00