maps/python/items/ring_occidental_mages.py

35 lines
707 B
Python

import Crossfire
import random
me = Crossfire.WhoAmI()
ac = Crossfire.WhoIsActivator()
r = random.random()
# Event is called before object is applied, so changing our properties just before it's actually
# applied instead of when removed
if (me.Applied == 0):
if (r <= 0.01):
me.Cursed= 1
me.Dex = me.Dex + 1
me.Identified=0
elif (r <= 0.02):
me.Cursed= 1
me.Int = me.Int + 1
me.Identified=0
elif (r <= 0.03):
me.Cursed= 1
me.Con = me.Con + 1
me.Identified=0
elif (r >= 0.97):
me.Cursed= 1
me.Dex = me.Dex - 1
me.Identified=0
elif (r >= 0.98):
me.Cursed= 1
me.Int = me.Int - 1
me.Identified=0
elif (r >= 0.99):
me.Cursed= 1
me.Con = me.Con - 1
me.Identified=0