maps/scorn/shops
rjtanner 1cccd8e493 Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15016 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 19:44:20 +00:00
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BasicSpells Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-16 21:45:07 +00:00
IPO_scorn Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination. 2011-08-24 04:03:45 +00:00
alclass Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level. 2011-04-12 03:43:29 +00:00
armourshop Major cosmetic overhaul to the Armour Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated sign information. Updated world map for new map entrance destination. 2011-04-03 05:12:52 +00:00
bank Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates. 2011-08-27 19:44:20 +00:00
bowshop Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401. 2011-04-13 04:13:58 +00:00
buildshop
coffeeshop Fix a substantial number of other script paths that I had missed previously. 2010-04-30 09:55:06 +00:00
eswald.msg Fix syntax errors 2010-05-05 11:38:26 +00:00
foodshop Major cosmetic overhaul to the Food Shop Warehouse in Scorn. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-03 23:43:32 +00:00
gemshop Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination. 2011-04-06 03:41:44 +00:00
generalshop Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-14 04:17:20 +00:00
light_shop Mark items on shop tiles as either unpaid or no_pick. 2010-11-05 21:48:57 +00:00
magicshop Don't give free potions. Patch courtesy Khaleh. 2011-08-12 18:54:43 +00:00
oled.msg Correct some errors in dialog script 2010-05-05 11:04:29 +00:00
oleds_cafe Questify the 'Esmeralda the goose' quest. 2010-04-27 14:10:29 +00:00
potionshop Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level. 2011-04-12 03:43:29 +00:00
privateshop fixed bug in private shops 2010-08-15 18:54:33 +00:00
privateshop_43_36 fixed bug in private shops 2010-08-15 18:54:33 +00:00
privateshop_43_37 fixed bug in private shops 2010-08-15 18:54:33 +00:00
privateshop_48_34 fixed bug in private shops 2010-08-15 18:54:33 +00:00
privateshop_48_35 fixed bug in private shops 2010-08-15 18:54:33 +00:00
scorn.sale1 Add some missing dungeon_magic tiles to /scorn/shops/scorn.sale1. 2009-02-06 20:04:58 +00:00
scorn.sale2 Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
smith.msg Fix JSON. 2010-05-15 21:11:24 +00:00
smith_finished.msg Break out the smith .msg file into two separate files 2010-05-05 11:33:46 +00:00
weaponshop Major cosmetic overhaul to the Weapon Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-03 00:27:22 +00:00