maps/python/maps/scorn/castle_read.py

72 lines
2.1 KiB
Python

# -*- coding: utf-8 -*-
#
# Copyright (C) 2010 The Crossfire Development Team
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import Crossfire
import CFDataFile
player = Crossfire.WhoIsActivator()
params = Crossfire.ScriptParameters()
Crossfire.SetReturnValue(1)
nobledata = CFDataFile.CFData('scorn_nobility', ['rank', 'title'])
args = params.split()
targetrank = int(args[0])
suffix=""
prefix=""
if targetrank >= 90:
rankname = "Prince"
prefix = "His Royal Highness "
elif targetrank >= 80:
rankname = "Archduke"
prefix = "His Highness "
elif targetrank >= 70:
rankname = "Duke"
prefix = "His Grace "
elif targetrank >= 60:
rankname = "Count"
prefix = "His Excellency "
elif targetrank >= 50:
rankname = "Marquis"
prefix = "The Most Honourable "
elif targetrank >= 40:
rankname = "Earl"
prefix = "The Right Honourable "
elif targetrank >= 30:
rankname = "Baron"
prefix = "The Much Honoured "
elif targetrank >= 20:
rankname = "Baronet"
prefix = "Sir "
suffix = " Bt."
elif targetrank >= 10:
rankname = "Knight"
prefix = "Sir "
player.Message("Herein are recorded those who have obtained the rank of " + rankname + " in the Kingdom of Scorn:")
playercount = 0
names = nobledata.get_keys()
names.sort(key = str.lower)
for noble in names :
record = nobledata.get_record(noble)
if int(record['rank']) == targetrank:
player.Message(prefix+noble+" "+record['title']+suffix)
playercount +=1
if playercount == 0:
player.Message("... The list is empty.")