maps/python/casino/diamondslots.py

109 lines
3.9 KiB
Python

#SlotMachine configuration file
#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
#Standard type Diamond Slots
#FYI - This one uses an object for cointype and not the money code :)
import CFPython
import sys
import os.path
sys.path.append(os.path.join(CFPython.GetDataDirectory(),CFPython.GetMapDirectory(),'python'))
import CFGamble
import CFItemBroker
activator=CFPython.WhoIsActivator()
activatorname=CFPython.GetName(activator)
whoami=CFPython.WhoAmI()
#gets slot name and adds map name for unique jackpot
slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami)))
x=CFPython.GetXPosition(activator)
y=CFPython.GetYPosition(activator)
cointype = "gem" #What type of coin is this slotmachine using?
minpot = 200 #Minimum slot jackpot size
maxpot = 10000 #Maxiumum slot jackpot size
cost = 1 #Price of usage
#Change the items on the slot spinner or the number of items.
slotlist = ["Silver", "Gold", "Platinum", "Sapphire", "Emerald", "Ruby", "Diamond", "JackPot"]
spinners = 4 #How many spinners on the slotmachine?
Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
object = CFPython.CheckInventory(activator,cointype)
if (object):
pay = CFItemBroker.Item(object).subtract(cost)
if (pay):
Slots.placebet(cost)
results = Slots.spin(spinners)
pay = 0
pot = Slots.checkslot()
CFPython.Write('%s' %results, activator, 7)
for item in results:
#match all but one - pays out by coin e.g 3 to 1 or 4 to 1
if results.count(item) == spinners-1:
if item == "Silver":
pay = 1
elif item == "Gold":
pay = 2
elif item == "Platinum":
pay = 3
elif item == "Sapphire":
pay = 4
elif item == "Emerald":
pay = 5
elif item == "Ruby":
pay = 6
elif item == "Diamond":
pay = 10
elif item == "Jackpot":
pay = 15
else:
break
CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator)
payoff = cost*pay
Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y))
CFItemBroker.Item(id).add(payoff)
if payoff == 1:
message = "you win %d %s!" %(payoff,cointype)
else:
message = "You win %d %ss!!" %(payoff,cointype)
break
elif results.count(item) == spinners:
#all match - pays out as percent of pot
CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator)
if item == "Silver":
pay = .1
elif item == "Gold":
pay = .15
elif item == "Platinum":
pay = .25
elif item == "Sapphire":
pay = .3
elif item == "Emerald":
pay = .4
elif item == "Ruby":
pay = .5
elif item == "Diamond":
pay = .6
elif item == "JackPot":
pay = 1
payoff = pot*pay
Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y))
CFItemBroker.Item(id).add(payoff)
if payoff == 1:
message = "you win %d %s!" %(payoff,cointype)
else:
message = "You win %d %ss!!" %(payoff,cointype)
break
else:
message = "Better luck next time!"
CFPython.Write(message,activator)
CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator)
else:
CFPython.Write("Sorry, you do not have enough %ss" %(cointype),activator)
else:
CFPython.Write("Sorry, you do not have any %ss" %(cointype),activator)