100 lines
3.2 KiB
Python
100 lines
3.2 KiB
Python
#SlotMachine configuration file
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#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
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# Standard type Gold Slots
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import CFPython
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import sys
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import os.path
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sys.path.append(os.path.join(CFPython.GetDataDirectory(),CFPython.GetMapDirectory(),'python'))
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import CFGamble
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import CFItemBroker
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activator=CFPython.WhoIsActivator()
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activatorname=CFPython.GetName(activator)
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whoami=CFPython.WhoAmI()
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#gets slot name and adds map name for unique jackpot
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slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami)))
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x=CFPython.GetXPosition(activator)
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y=CFPython.GetYPosition(activator)
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cointype = "goldcoin" #What type of coin is this slotmachine using?
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minpot = 100 #Minimum slot jackpot size
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maxpot = 50000 #Maxiumum slot jackpot size
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cost = 1 #Price of usage
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#Change the items on the slot spinner or the number of items.
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slotlist = ["Club", "Staff", "Shield", "Sword", "Wand", "Scroll", "JackPot"]
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spinners = 4 #How many spinners on the slotmachine?
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Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
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if (CFPython.PayAmount(activator, cost*10)):#goldcoin
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Slots.placebet(cost)
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results = Slots.spin(spinners)
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pay = 0
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pot = Slots.checkslot()
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CFPython.Write('%s' %results, activator, 7)
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for item in results:
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#match all but one - pays out by coin e.g 3 to 1 or 4 to 1
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if results.count(item) == spinners-1:
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if item == "Club":
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pay = 1
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elif item == "Staff":
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pay = 2
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elif item == "Shield":
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pay = 3
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elif item == "Sword":
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pay = 4
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elif item == "Wand":
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pay = 5
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elif item == "Scroll":
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pay = 10
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elif item == "JackPot":
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pay = 20
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else:
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break
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CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator)
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payoff = cost*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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elif results.count(item) == spinners:
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#all match - pays out as percent of pot
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CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator)
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if item == "Club":
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pay = .10
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elif item == "Staff":
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pay = .15
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elif item == "Shield":
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pay = .20
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elif item == "Sword":
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pay = .25
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elif item == "Wand":
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pay = .35
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elif item == "Scroll":
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pay = .50
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elif item == "JackPot":
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pay = 1
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payoff = pot*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message == "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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else:
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message = "Better luck next time!"
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CFPython.Write(message,activator)
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CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator)
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else:
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CFPython.Write("Sorry, you do not have enough money",activator)
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