53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
# greet_message.py
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#
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# Copyright 2007 by Nicolas Weeger
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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#
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#
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# This script makes the monster/living thing containing it display
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# a message when it sees an enemy for the first time.
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# Message is specified in event object's options field. It can contain %m
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# and %e, which will be replaced by respectively dead item's name and enemy's
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# name.
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import Crossfire
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# This script only works when greeting monster is WhoAmI
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whoami = Crossfire.WhoAmI()
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msg = Crossfire.ScriptParameters()
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def do_enemy():
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	said = whoami.ReadKey('greet_enemy')
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	if said == '':
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		said = ';'
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	e = ';' + str(whoami.Enemy.Count) + ';'
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	if said.find(e) != -1:
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		return;
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	msg = Crossfire.ScriptParameters()
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	msg = msg.replace('%m', whoami.Name)
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	msg = msg.replace('%e', whoami.Enemy.Name)
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	whoami.Say(msg)
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	said = said + str(whoami.Enemy.Count) + ';'
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	Crossfire.Log(Crossfire.LogDebug, 'said = ' + said)
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	whoami.WriteKey('greet_enemy', said, 1)
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if whoami.Enemy != None and whoami.Enemy.Type == Crossfire.Type.PLAYER:
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	do_enemy()
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