.. |
world_100_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_100_101
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world_100_102
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world_100_103
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world_100_104
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world_100_105
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world_100_106
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world_100_107
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world_100_108
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world_100_109
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world_100_110
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world_100_111
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world_100_112
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world_100_113
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_100_114
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_100_115
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_100_116
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_100_117
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Fix syntax error.
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2010-06-13 06:09:10 +00:00 |
world_100_118
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world_100_119
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world_100_120
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world_100_121
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world_100_122
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world_100_123
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world_100_124
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world_100_125
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world_100_126
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world_100_127
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world_100_128
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world_100_129
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world_101_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_101_101
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world_101_102
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world_101_103
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world_101_104
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world_101_105
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world_101_106
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world_101_107
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world_101_108
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world_101_109
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world_101_110
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world_101_111
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world_101_112
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world_101_113
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world_101_114
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Remove extra ground (grass) tile
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2011-04-19 04:33:16 +00:00 |
world_101_115
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_101_116
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_101_117
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world_101_118
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world_101_119
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world_101_120
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world_101_121
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world_101_122
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world_101_123
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world_101_124
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world_101_125
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world_101_126
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world_101_127
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world_101_128
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world_101_129
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world_102_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_102_101
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…
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world_102_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_102_103
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world_102_104
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world_102_105
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world_102_106
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world_102_107
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…
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world_102_108
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Replace handler with specific one. Requires arch revision 15303.
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2011-10-29 10:56:21 +00:00 |
world_102_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_102_110
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world_102_111
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world_102_112
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world_102_113
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world_102_114
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_102_115
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Replace handler with specific one. Requires arch revision 15303.
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2011-10-29 10:56:21 +00:00 |
world_102_116
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…
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world_102_117
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world_102_118
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world_102_119
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world_102_120
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world_102_121
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world_102_122
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world_102_123
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world_102_124
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world_102_125
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world_102_126
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world_102_127
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world_102_128
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world_102_129
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…
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world_103_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_103_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_103_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_103_103
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…
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world_103_104
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world_103_105
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world_103_106
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world_103_107
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world_103_108
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…
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world_103_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_103_110
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_103_111
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…
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world_103_112
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…
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world_103_113
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…
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world_103_114
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_103_115
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_103_116
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_103_117
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world_103_118
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world_103_119
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world_103_120
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world_103_121
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world_103_122
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world_103_123
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world_103_124
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world_103_125
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world_103_126
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world_103_127
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Use new archetype 'bloodwell' for the corresponding exit.
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2011-08-12 18:33:56 +00:00 |
world_103_128
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…
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world_103_129
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world_104_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_104_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_104_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_104_103
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…
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world_104_104
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…
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world_104_105
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world_104_106
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…
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world_104_107
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…
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world_104_108
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…
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world_104_109
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_104_110
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…
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world_104_111
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_104_112
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_104_113
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…
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world_104_114
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- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
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2010-05-29 22:44:24 +00:00 |
world_104_115
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_104_116
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_104_117
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…
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world_104_118
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world_104_119
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world_104_120
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world_104_121
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world_104_122
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world_104_123
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world_104_124
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world_104_125
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world_104_126
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world_104_127
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world_104_128
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world_104_129
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world_105_100
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Add more shallow_sea around the shoreline
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2008-12-18 07:03:37 +00:00 |
world_105_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_105_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_105_103
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…
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world_105_104
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world_105_105
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world_105_106
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…
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world_105_107
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…
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world_105_108
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…
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world_105_109
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_105_110
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_105_111
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_105_112
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…
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world_105_113
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Replace handler with specific one. Requires arch revision 15303.
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2011-10-29 10:56:21 +00:00 |
world_105_114
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_105_115
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Replace handler with specific one. Requires arch revision 15303.
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2011-10-29 10:56:21 +00:00 |
world_105_116
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Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.
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2011-11-04 00:36:33 +00:00 |
world_105_117
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…
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world_105_118
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Replace handler with specific one. Requires arch revision 15303.
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2011-10-29 10:56:21 +00:00 |
world_105_119
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…
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world_105_120
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…
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world_105_121
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world_105_122
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world_105_123
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world_105_124
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world_105_125
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world_105_126
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world_105_127
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world_105_128
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…
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world_105_129
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…
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world_106_100
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Add more shallow_sea around the shoreline
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2008-12-18 07:03:37 +00:00 |
world_106_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_106_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_106_103
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…
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world_106_104
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world_106_105
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world_106_106
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world_106_107
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…
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world_106_108
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…
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world_106_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_106_110
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_106_111
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…
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world_106_112
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…
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world_106_113
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…
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world_106_114
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…
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world_106_115
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Replace handler with specific one. Requires arch revision 15303.
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2011-10-29 10:56:21 +00:00 |
world_106_116
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_106_117
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…
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world_106_118
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…
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world_106_119
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world_106_120
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world_106_121
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world_106_122
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world_106_123
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world_106_124
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world_106_125
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world_106_126
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world_106_127
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world_106_128
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…
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world_106_129
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…
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world_107_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_107_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_107_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_107_103
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…
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world_107_104
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world_107_105
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world_107_106
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world_107_107
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world_107_108
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world_107_109
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world_107_110
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world_107_111
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world_107_112
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world_107_113
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world_107_114
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…
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world_107_115
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world_107_116
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world_107_117
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world_107_118
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world_107_119
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world_107_120
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world_107_121
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…
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world_107_122
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…
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world_107_123
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_107_124
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-22 01:47:55 +00:00 |
world_107_125
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…
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world_107_126
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…
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world_107_127
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…
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world_107_128
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-21 22:39:30 +00:00 |
world_107_129
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…
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world_108_100
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Make very small island all sand (beach)
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2008-12-18 07:10:51 +00:00 |
world_108_101
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…
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world_108_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_108_103
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…
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world_108_104
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…
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world_108_105
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…
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world_108_106
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world_108_107
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world_108_108
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world_108_109
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world_108_110
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world_108_111
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world_108_112
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world_108_113
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world_108_114
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world_108_115
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world_108_116
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world_108_117
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world_108_118
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world_108_119
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world_108_120
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world_108_121
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world_108_122
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…
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world_108_123
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Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
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2008-11-28 01:45:33 +00:00 |
world_108_124
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world_108_125
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world_108_126
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world_108_127
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world_108_128
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…
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world_108_129
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…
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world_109_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_109_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_109_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_109_103
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…
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world_109_104
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…
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world_109_105
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…
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world_109_106
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world_109_107
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world_109_108
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…
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world_109_109
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…
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world_109_110
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…
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world_109_111
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_109_112
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_109_113
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…
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world_109_114
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…
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world_109_115
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_109_116
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…
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world_109_117
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world_109_118
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world_109_119
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world_109_120
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world_109_121
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world_109_122
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world_109_123
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world_109_124
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world_109_125
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world_109_126
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Fix transition rule for Undead Catacomb quest.
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2011-11-06 18:15:30 +00:00 |
world_109_127
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world_109_128
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…
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world_109_129
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…
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world_110_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_110_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_110_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_110_103
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…
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world_110_104
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…
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world_110_105
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…
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world_110_106
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world_110_107
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world_110_108
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world_110_109
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world_110_110
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…
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world_110_111
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…
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world_110_112
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…
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world_110_113
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Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_110_114
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_110_115
|
Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_110_116
|
…
|
|
world_110_117
|
Run MapNormalizer editor script on all map files.
|
2009-07-12 14:47:05 +00:00 |
world_110_118
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…
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world_110_119
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…
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world_110_120
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world_110_121
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world_110_122
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world_110_123
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world_110_124
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world_110_125
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world_110_126
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world_110_127
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…
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world_110_128
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…
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world_110_129
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…
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world_111_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_111_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_111_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_111_103
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…
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world_111_104
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…
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world_111_105
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world_111_106
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world_111_107
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world_111_108
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world_111_109
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world_111_110
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…
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world_111_111
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…
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world_111_112
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…
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world_111_113
|
Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_111_114
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…
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world_111_115
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…
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world_111_116
|
Rename Hermes' Inn to make it easier to refer to in directions
|
2010-05-13 16:58:18 +00:00 |
world_111_117
|
Replace handler with specific one. Requires arch revision 15303.
|
2011-10-29 10:56:21 +00:00 |
world_111_118
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…
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world_111_119
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…
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world_111_120
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world_111_121
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world_111_122
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world_111_123
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world_111_124
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world_111_125
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world_111_126
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world_111_127
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…
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world_111_128
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…
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world_111_129
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…
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world_112_100
|
Remove some stray land tiles from the top (middle) of the sea
|
2008-12-19 07:24:28 +00:00 |
world_112_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_112_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_112_103
|
…
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world_112_104
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…
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world_112_105
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…
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world_112_106
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…
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world_112_107
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…
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world_112_108
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…
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world_112_109
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world_112_110
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…
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world_112_111
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…
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world_112_112
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world_112_113
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…
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world_112_114
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…
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world_112_115
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…
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world_112_116
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…
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world_112_117
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…
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world_112_118
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…
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world_112_119
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…
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world_112_120
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…
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world_112_121
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…
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world_112_122
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world_112_123
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…
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world_112_124
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world_112_125
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…
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world_112_126
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world_112_127
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…
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world_112_128
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…
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world_112_129
|
…
|
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world_113_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_113_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_113_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_113_103
|
…
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world_113_104
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…
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world_113_105
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…
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world_113_106
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world_113_107
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world_113_108
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world_113_109
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world_113_110
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…
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world_113_111
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…
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world_113_112
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…
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world_113_113
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…
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world_113_114
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…
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world_113_115
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…
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world_113_116
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…
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world_113_117
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…
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world_113_118
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world_113_119
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…
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world_113_120
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…
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world_113_121
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…
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world_113_122
|
Fix region.
|
2010-07-18 07:14:53 +00:00 |
world_113_123
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…
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world_113_124
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…
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world_113_125
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…
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world_113_126
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…
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world_113_127
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…
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world_113_128
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…
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world_113_129
|
…
|
|
world_114_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_114_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_114_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_114_103
|
…
|
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world_114_104
|
…
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world_114_105
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…
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world_114_106
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…
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world_114_107
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…
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world_114_108
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…
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world_114_109
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…
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world_114_110
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…
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world_114_111
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…
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world_114_112
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…
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world_114_113
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…
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world_114_114
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…
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world_114_115
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…
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world_114_116
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…
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world_114_117
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…
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world_114_118
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…
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world_114_119
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world_114_120
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…
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world_114_121
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world_114_122
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world_114_123
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world_114_124
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world_114_125
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…
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world_114_126
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…
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world_114_127
|
…
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world_114_128
|
…
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world_114_129
|
…
|
|
world_115_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_115_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_115_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_115_103
|
…
|
|
world_115_104
|
…
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world_115_105
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…
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world_115_106
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…
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world_115_107
|
…
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world_115_108
|
…
|
|
world_115_109
|
…
|
|
world_115_110
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_115_111
|
…
|
|
world_115_112
|
…
|
|
world_115_113
|
…
|
|
world_115_114
|
…
|
|
world_115_115
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_115_116
|
…
|
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world_115_117
|
…
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world_115_118
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…
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world_115_119
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…
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world_115_120
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…
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world_115_121
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…
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world_115_122
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…
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world_115_123
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…
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world_115_124
|
…
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world_115_125
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…
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world_115_126
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…
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world_115_127
|
…
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world_115_128
|
…
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|
world_115_129
|
…
|
|
world_116_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_116_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_116_102
|
Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-13 06:10:35 +00:00 |
world_116_103
|
…
|
|
world_116_104
|
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-19 05:05:55 +00:00 |
world_116_105
|
…
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world_116_106
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…
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world_116_107
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…
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world_116_108
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world_116_109
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…
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world_116_110
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…
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world_116_111
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…
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world_116_112
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…
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world_116_113
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…
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world_116_114
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…
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world_116_115
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…
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world_116_116
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…
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world_116_117
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…
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world_116_118
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…
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world_116_119
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…
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world_116_120
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…
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world_116_121
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…
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world_116_122
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…
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world_116_123
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…
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world_116_124
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…
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world_116_125
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…
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world_116_126
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…
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world_116_127
|
…
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|
world_116_128
|
…
|
|
world_116_129
|
…
|
|
world_117_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_117_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_117_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_117_103
|
…
|
|
world_117_104
|
…
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world_117_105
|
…
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world_117_106
|
…
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world_117_107
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…
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world_117_108
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…
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world_117_109
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…
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world_117_110
|
…
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world_117_111
|
…
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world_117_112
|
…
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world_117_113
|
…
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world_117_114
|
…
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world_117_115
|
…
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world_117_116
|
…
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world_117_117
|
…
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world_117_118
|
…
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world_117_119
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…
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world_117_120
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…
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world_117_121
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…
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world_117_122
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…
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world_117_123
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…
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world_117_124
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…
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world_117_125
|
…
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world_117_126
|
…
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world_117_127
|
…
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|
world_117_128
|
…
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|
world_117_129
|
…
|
|
world_118_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_118_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_118_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_118_103
|
…
|
|
world_118_104
|
…
|
|
world_118_105
|
…
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world_118_106
|
…
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world_118_107
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…
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world_118_108
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…
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world_118_109
|
…
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world_118_110
|
…
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world_118_111
|
…
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world_118_112
|
…
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world_118_113
|
…
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world_118_114
|
…
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world_118_115
|
…
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world_118_116
|
…
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world_118_117
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…
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world_118_118
|
…
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world_118_119
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…
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world_118_120
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…
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world_118_121
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…
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world_118_122
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…
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world_118_123
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…
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world_118_124
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…
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world_118_125
|
…
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world_118_126
|
…
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world_118_127
|
…
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world_118_128
|
…
|
|
world_118_129
|
…
|
|
world_119_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_119_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_119_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_119_103
|
…
|
|
world_119_104
|
…
|
|
world_119_105
|
…
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world_119_106
|
…
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world_119_107
|
…
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world_119_108
|
…
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world_119_109
|
…
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world_119_110
|
…
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world_119_111
|
…
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world_119_112
|
…
|
|
world_119_113
|
…
|
|
world_119_114
|
…
|
|
world_119_115
|
…
|
|
world_119_116
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_119_117
|
…
|
|
world_119_118
|
…
|
|
world_119_119
|
…
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world_119_120
|
…
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world_119_121
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…
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world_119_122
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…
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world_119_123
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…
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world_119_124
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…
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world_119_125
|
…
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world_119_126
|
…
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world_119_127
|
…
|
|
world_119_128
|
…
|
|
world_119_129
|
…
|
|
world_120_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_120_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_120_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_120_103
|
…
|
|
world_120_104
|
…
|
|
world_120_105
|
…
|
|
world_120_106
|
…
|
|
world_120_107
|
…
|
|
world_120_108
|
…
|
|
world_120_109
|
Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_120_110
|
…
|
|
world_120_111
|
…
|
|
world_120_112
|
…
|
|
world_120_113
|
…
|
|
world_120_114
|
…
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world_120_115
|
…
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world_120_116
|
…
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world_120_117
|
…
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world_120_118
|
…
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world_120_119
|
…
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world_120_120
|
…
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world_120_121
|
…
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world_120_122
|
…
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world_120_123
|
…
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world_120_124
|
…
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world_120_125
|
…
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world_120_126
|
…
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world_120_127
|
…
|
|
world_120_128
|
…
|
|
world_120_129
|
…
|
|
world_121_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_121_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_121_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_121_103
|
…
|
|
world_121_104
|
…
|
|
world_121_105
|
…
|
|
world_121_106
|
…
|
|
world_121_107
|
…
|
|
world_121_108
|
…
|
|
world_121_109
|
…
|
|
world_121_110
|
…
|
|
world_121_111
|
…
|
|
world_121_112
|
…
|
|
world_121_113
|
…
|
|
world_121_114
|
…
|
|
world_121_115
|
…
|
|
world_121_116
|
Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
|
2008-11-21 01:40:13 +00:00 |
world_121_117
|
Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-11-17 06:33:15 +00:00 |
world_121_118
|
…
|
|
world_121_119
|
…
|
|
world_121_120
|
…
|
|
world_121_121
|
…
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|
world_121_122
|
…
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world_121_123
|
…
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world_121_124
|
…
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world_121_125
|
…
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|
world_121_126
|
…
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world_121_127
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…
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world_121_128
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…
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world_121_129
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…
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world_122_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_122_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_122_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_122_103
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world_122_104
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world_122_105
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world_122_106
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world_122_107
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world_122_108
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world_122_109
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world_122_110
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world_122_111
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world_122_112
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world_122_113
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world_122_114
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world_122_115
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world_122_116
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Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-11-17 06:17:24 +00:00 |
world_122_117
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Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-11-17 05:57:34 +00:00 |
world_122_118
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world_122_119
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world_122_120
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world_122_121
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world_122_122
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world_122_124
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world_122_125
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world_122_126
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world_122_127
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world_122_128
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world_122_129
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…
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world_123_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_123_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_123_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_123_103
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world_123_104
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world_123_105
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world_123_106
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world_123_107
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world_123_108
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world_123_109
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world_123_110
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world_123_111
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world_123_112
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world_123_113
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world_123_114
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world_123_115
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world_123_116
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world_123_117
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world_123_118
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world_123_119
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world_123_120
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world_123_121
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world_123_122
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world_123_123
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Redesign of fisherhouses to make them individual maps
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2008-11-24 05:39:32 +00:00 |
world_123_124
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world_123_125
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world_123_126
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world_123_127
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world_123_128
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world_123_129
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…
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world_124_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_124_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_124_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_124_103
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…
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world_124_104
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world_124_105
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world_124_106
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world_124_107
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world_124_108
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world_124_109
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world_124_110
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world_124_111
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world_124_112
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world_124_113
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world_124_114
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world_124_115
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world_124_116
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world_124_117
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world_124_118
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world_124_119
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Fix broken trap.
|
2011-06-26 19:45:28 +00:00 |
world_124_120
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world_124_121
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world_124_122
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world_124_123
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world_124_124
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_124_125
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world_124_126
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world_124_127
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world_124_128
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world_124_129
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…
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world_125_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_125_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_125_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_125_103
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…
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world_125_104
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…
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world_125_105
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world_125_106
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world_125_107
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world_125_108
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world_125_109
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world_125_110
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world_125_111
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world_125_112
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world_125_113
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world_125_114
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world_125_115
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world_125_116
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world_125_117
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world_125_118
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world_125_119
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world_125_120
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world_125_121
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world_125_122
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world_125_123
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world_125_124
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Replace handler with specific one. Requires arch revision 15303.
|
2011-10-29 10:56:21 +00:00 |
world_125_125
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world_125_126
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…
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world_125_127
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world_125_128
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…
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world_125_129
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…
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world_126_100
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…
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world_126_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_126_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_126_103
|
…
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world_126_104
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…
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world_126_105
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world_126_106
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world_126_107
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world_126_108
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world_126_109
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world_126_110
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world_126_111
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world_126_112
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world_126_113
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world_126_114
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world_126_115
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world_126_116
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world_126_117
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world_126_118
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world_126_119
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world_126_120
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world_126_121
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…
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world_126_122
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…
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world_126_123
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…
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world_126_124
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_126_125
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world_126_126
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world_126_127
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…
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world_126_128
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world_126_129
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…
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world_127_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_127_101
|
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
|
2010-08-24 07:10:01 +00:00 |
world_127_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_127_103
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…
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world_127_104
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…
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world_127_105
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…
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world_127_106
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…
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world_127_107
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…
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world_127_108
|
Replace handler with specific one. Requires arch revision 15303.
|
2011-10-29 10:56:21 +00:00 |
world_127_109
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…
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world_127_110
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world_127_111
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world_127_112
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world_127_113
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world_127_114
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world_127_115
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world_127_116
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world_127_117
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world_127_118
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world_127_119
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world_127_120
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world_127_121
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world_127_122
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world_127_123
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…
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world_127_124
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…
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world_127_125
|
Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
|
2008-11-21 01:40:13 +00:00 |
world_127_126
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…
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world_127_127
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…
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world_127_128
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…
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world_127_129
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…
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world_128_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_128_101
|
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
|
2010-08-24 07:10:01 +00:00 |
world_128_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_128_103
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…
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world_128_104
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…
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world_128_105
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…
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world_128_106
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world_128_107
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world_128_108
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world_128_109
|
Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
|
2011-10-07 05:28:34 +00:00 |
world_128_110
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…
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world_128_111
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…
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world_128_112
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world_128_113
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world_128_114
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world_128_115
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world_128_116
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world_128_117
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world_128_118
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world_128_119
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world_128_120
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world_128_121
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world_128_122
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world_128_123
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world_128_124
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world_128_125
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world_128_126
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…
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world_128_127
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…
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world_128_128
|
Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
|
2008-11-21 01:40:13 +00:00 |
world_128_129
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_129_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_129_101
|
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
|
2010-08-24 07:10:01 +00:00 |
world_129_102
|
…
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world_129_103
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…
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world_129_104
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…
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world_129_105
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…
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world_129_106
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world_129_107
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world_129_108
|
Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
|
2011-10-11 04:20:32 +00:00 |
world_129_109
|
Adapt exit coordinates to server r12199.
|
2009-10-22 23:06:07 +00:00 |
world_129_110
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world_129_111
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world_129_112
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world_129_113
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world_129_114
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world_129_115
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world_129_116
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world_129_117
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world_129_118
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world_129_119
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world_129_120
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world_129_121
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world_129_122
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world_129_123
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world_129_124
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world_129_125
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world_129_126
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world_129_127
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world_129_128
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world_129_129
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