47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
| # -*- coding: utf-8 -*-
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| # death_punisher.py - Punish players for killing some NPCs
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| #
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| # Copyright (C) 2010 Nicolas Weege
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| #
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| # This program is free software; you can redistribute it and/or modify
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| # it under the terms of the GNU General Public License as published by
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| # the Free Software Foundation; either version 2 of the License, or
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| # (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software
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| # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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| #
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| #
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| # This script punishes players killing a NPC by making all other
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| # non aggressive monsters in the map aggressive.
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| #
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| # It should be called from a "death" event.
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| 
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| import Crossfire
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| 
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| def handle_death():
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|     map = Crossfire.WhoAmI().Map
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| 
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|     found = None
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| 
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|     for h in range(0, map.Height):
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|         for w in range(0, map.Width):
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|             top = map.ObjectAt(w, h)
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|             while top != None:
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|                 if top.Monster == 1 and top.Unaggressive == 1:
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|                     found = top
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|                     found.Unaggressive = 0
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|                     break
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|                 top = top.Above
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| 
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|     if found != None:
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|         found.Say("You are going to pay!")
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| 
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| handle_death()
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