maps/pup_land
ryo_saeba 6392371552 Replace general shop with jewels one.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14879 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:21:59 +00:00
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ancient Fix maps that allow stealing unpaid items from shops. 2010-11-05 21:22:21 +00:00
begin - Give the keys to the House of Treasure reasonable names other than key1, 2010-04-08 02:18:50 +00:00
castle_eureca Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
cave_weapon Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
guilds Fix guild toolshed. Patch courtesy Khaleh. 2010-11-22 22:41:14 +00:00
jk Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
kurte Apply patch #2800956 by Chris Mann: Pupland spelling improvements. 2009-06-07 21:31:25 +00:00
lone_town Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination. 2011-05-26 04:38:38 +00:00
nurnberg Replace general shop with jewels one. 2011-07-17 10:21:59 +00:00
ordeal Fix objects setting 'type 15' (weapon) but missing skill and body part information. 2009-06-17 19:44:32 +00:00
pplant Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
raffle Merge lines. 2011-06-26 07:14:38 +00:00
rainbow Unbreak exit from river map. 2009-02-09 18:54:17 +00:00
ruin_barbarian Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 01:25:42 +00:00
s_f Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
barrier Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 02:10:25 +00:00
hall2 Cosmetic change with how fences (swall) merge with nearby walls 2008-12-04 06:41:37 +00:00
hall_of_fame Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 02:10:25 +00:00
hq Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 02:10:25 +00:00
hq_ud Cosmetic change with how fences (swall) merge with nearby walls 2008-12-04 06:41:37 +00:00
port_e Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00
port_e_house Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00
port_w Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 02:10:25 +00:00
terminal Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to 2008-12-19 08:13:34 +00:00
terminal_u1 Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view) 2008-12-18 21:26:13 +00:00
world Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00