maps/brest/brittany
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
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dol-guldur.1 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 01:49:04 +00:00
dol-guldur.2 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 01:49:04 +00:00
dol-guldur.3 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 01:49:04 +00:00
dol-guldur.4 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 01:49:04 +00:00
dol-guldur.5 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 01:49:04 +00:00
dol-guldur.6 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 01:49:04 +00:00
enigme.1 Replace and phase out the (old) oakdoor graphic with something different 2008-11-27 05:57:38 +00:00
enigme.2 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive 2008-10-22 01:36:10 +00:00
enigme.3 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive 2008-10-22 01:36:10 +00:00
enigme.4 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive 2008-10-22 01:36:10 +00:00
enigme.5 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive 2008-10-22 01:36:10 +00:00
enigme.6 Add no_spells tile under the spike walls to block the use of dimension door 2008-12-18 07:39:16 +00:00
hole Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing 2008-11-28 01:45:33 +00:00
jessy.1 Cosmetic change with cave wall merging 2008-12-13 09:01:28 +00:00
jessy.2 Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
jessy.3 Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners 2008-11-27 06:11:21 +00:00
khazad.1 Replace and phase out the (old) oakdoor graphic with something different 2008-11-27 05:57:38 +00:00
khazad.2 Replace and phase out the (old) oakdoor graphic with something different 2008-11-27 05:57:38 +00:00
khazad.3 Replace and phase out the (old) oakdoor graphic with something different 2008-11-27 05:57:38 +00:00
khazad.4 Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed 2008-11-27 06:02:25 +00:00
khazad.5 Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed 2008-11-27 06:02:25 +00:00
tower_of__zoon Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 01:49:04 +00:00