maps/pup_land/kurte
rjtanner c15439e320 Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15248 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-23 04:40:51 +00:00
..
eureca_road1 Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land. No functional changes. 2011-10-23 04:40:51 +00:00
eureca_road2 (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-28 01:10:23 +00:00
eureca_road3 (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-28 01:10:23 +00:00
house Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-11 00:39:39 +00:00
hut1 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-11 00:39:39 +00:00
hut2 Apply patch #2800956 by Chris Mann: Pupland spelling improvements. 2009-06-07 21:31:25 +00:00
jungle Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-11 00:39:39 +00:00
kurte Apply patch #2800956 by Chris Mann: Pupland spelling improvements. 2009-06-07 21:31:25 +00:00
penta Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-11 00:39:39 +00:00
to_past Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-11 00:39:39 +00:00