323 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Perl
		
	
	
		
			Executable File
		
	
			
		
		
	
	
			323 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Perl
		
	
	
		
			Executable File
		
	
#!/usr/bin/perl
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#
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# This script goes through and updates the exits for maps.
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# First pass, so a lot of the options need to be set in this
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# script.  It will search all directories in and below your current
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# working directory, so run from the directory you want to update.
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# Written by Mark Wedel (mwedel@sonic.net) 
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# This borrows some amount of code from the map_info script written
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# by Tero Haatanen <Tero.Haatanen@lut.fi>
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# Name of the old map that we update exits on
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# Note that this can be a regexp.
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# OLD_MAP_STARTX/Y and OLD_MAP_ENDX/Y determine the range for the 
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# updates.  For example, scorn/city was broken up on two of the
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# map tiles, so this gets used to correspond that properly.
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# you can use very large END values just to make sure the entire
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# map is covered
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# The list of values here are locations to update to and
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# from.  I set it up this way with explicity value settings
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# instead of initializing each as an array - I think this format
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# makes it easier to see how everything relates.
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#
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# OLD_MAP_NAME: This is the path it tries to match in the slaying field.
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# It can be a regexp.  When updating within a specific directory of
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# a town, including the relative entries is possible.
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# OLD_MAP_STARTX/Y and OLD_MAP_ENDX/Y is the range of spaces 
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# that we process.  If the location is not in this range, it is unchanged.
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# Note that you can have multiple entries with the same OLD_MAP_NAME
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# value as long as they have different START and END coordinates.
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# NEW_MAP_NAME is the name that will be put into the slaying field.
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# NEW_MAP_OFFX/Y is the modification to the target location in
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# the exit.
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$OLD_MAP_NAME[0]=".*/santo_dominion/town";
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# Many maps are just called 'town', so this is only useful if you know
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# 'town' is really referring to santo dominion.
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#$OLD_MAP_NAME[0]="(/santo_dominion/town|town|.+/town)";
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$OLD_MAP_STARTX[0]=3;
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$OLD_MAP_STARTY[0]=12;
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$OLD_MAP_ENDX[0]=27;
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$OLD_MAP_ENDY[0]=100;
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$NEW_MAP_NAME[0]="/world/world_102_108";
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$NEW_MAP_OFFX[0]=0;
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$NEW_MAP_OFFY[0]=-9;
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# Start of scorn updates
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$OLD_MAP_NAME[1]=".*/city/city";
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$OLD_MAP_STARTX[1]=10;
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$OLD_MAP_STARTY[1]=0;
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$OLD_MAP_ENDX[1]=100;
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$OLD_MAP_ENDY[1]=100;
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$NEW_MAP_NAME[1]="/world/world_105_115";
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$NEW_MAP_OFFX[1]=-10;
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$NEW_MAP_OFFY[1]=18;
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# Start of scorn updates
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$OLD_MAP_NAME[2]=".*/city/city";
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$OLD_MAP_STARTX[2]=0;
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$OLD_MAP_STARTY[2]=0;
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$OLD_MAP_ENDX[2]=9;
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$OLD_MAP_ENDY[2]=100;
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$NEW_MAP_NAME[2]="/world/world_104_115";
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$NEW_MAP_OFFX[2]=40;
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$NEW_MAP_OFFY[2]=18;
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# brest updates
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$OLD_MAP_NAME[3]='(.+/brest|brest)';
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$OLD_MAP_STARTX[3]=0;
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$OLD_MAP_STARTY[3]=0;
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$OLD_MAP_ENDX[3]=100;
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$OLD_MAP_ENDY[3]=100;
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$NEW_MAP_NAME[3]="/world/world_107_123";
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$NEW_MAP_OFFX[3]=17;
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$NEW_MAP_OFFY[3]=16;
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# Start of navar city - bunch of these as navar city is actually
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# spread across 4 world maps.  Only navar city uses the 'city1'
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# name, so the regex is safe.
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$OLD_MAP_NAME[4]='(.+/city1|city1)';
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$OLD_MAP_STARTX[4]=15;
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$OLD_MAP_STARTY[4]=13;
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$OLD_MAP_ENDX[4]=100;
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$OLD_MAP_ENDY[4]=100;
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$NEW_MAP_NAME[4]="/world/world_122_117";
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$NEW_MAP_OFFX[4]=-15;
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$NEW_MAP_OFFY[4]=-13;
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$OLD_MAP_NAME[5]='(.+/city1|city1)';
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$OLD_MAP_STARTX[5]=15;
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$OLD_MAP_STARTY[5]=0;
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$OLD_MAP_ENDX[5]=100;
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$OLD_MAP_ENDY[5]=12;
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$NEW_MAP_NAME[5]="/world/world_122_116";
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$NEW_MAP_OFFX[5]=-15;
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$NEW_MAP_OFFY[5]=37;
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$OLD_MAP_NAME[6]='(.+/city1|city1)';
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$OLD_MAP_STARTX[6]=0;
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$OLD_MAP_STARTY[6]=0;
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$OLD_MAP_ENDX[6]=14;
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$OLD_MAP_ENDY[6]=12;
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$NEW_MAP_NAME[6]="/world/world_121_116";
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$NEW_MAP_OFFX[6]=35;
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$NEW_MAP_OFFY[6]=37;
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$OLD_MAP_NAME[7]='(.+/city1|city1)';
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$OLD_MAP_STARTX[7]=0;
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$OLD_MAP_STARTY[7]=13;
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$OLD_MAP_ENDX[7]=14;
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$OLD_MAP_ENDY[7]=100;
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$NEW_MAP_NAME[7]="/world/world_121_117";
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$NEW_MAP_OFFX[7]=35;
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$NEW_MAP_OFFY[7]=-13;
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$OLD_MAP_NAME[8]='(.+/kundi_area|kundi_area)';
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$OLD_MAP_STARTX[8]=0;
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$OLD_MAP_STARTY[8]=0;
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$OLD_MAP_ENDX[8]=100;
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$OLD_MAP_ENDY[8]=100;
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$NEW_MAP_NAME[8]="/world/world_109_126";
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$NEW_MAP_OFFX[8]=13;
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$NEW_MAP_OFFY[8]=17;
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$OLD_MAP_NAME[9]='(.+/stoneville|stoneville)';
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$OLD_MAP_STARTX[9]=0;
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$OLD_MAP_STARTY[9]=0;
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$OLD_MAP_ENDX[9]=13;
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$OLD_MAP_ENDY[9]=100;
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$NEW_MAP_NAME[9]="/world/world_102_127";
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$NEW_MAP_OFFX[9]=36;
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$NEW_MAP_OFFY[9]=1;
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$OLD_MAP_NAME[10]='(.+/stoneville|stoneville)';
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$OLD_MAP_STARTX[10]=14;
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$OLD_MAP_STARTY[10]=0;
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$OLD_MAP_ENDX[10]=100;
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$OLD_MAP_ENDY[10]=100;
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$NEW_MAP_NAME[10]="/world/world_103_127";
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$NEW_MAP_OFFX[10]=-14;
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$NEW_MAP_OFFY[10]=1;
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$OLD_MAP_NAME[11]='(.+/darcap|darcap)';
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$OLD_MAP_STARTX[11]=0;
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$OLD_MAP_STARTY[11]=0;
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$OLD_MAP_ENDX[11]=100;
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$OLD_MAP_ENDY[11]=100;
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$NEW_MAP_NAME[11]="/world/world_116_102";
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$NEW_MAP_OFFX[11]=18;
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$NEW_MAP_OFFY[11]=26;
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$OLD_MAP_NAME[12]='(.+/piratetown|piratetown)';
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$OLD_MAP_STARTX[12]=0;
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$OLD_MAP_STARTY[12]=0;
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$OLD_MAP_ENDX[12]=100;
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$OLD_MAP_ENDY[12]=100;
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$NEW_MAP_NAME[12]="/world/world_128_109";
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$NEW_MAP_OFFX[12]=12;
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$NEW_MAP_OFFY[12]=0;
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$OLD_MAP_NAME[13]='(.+/portjoseph|portjoseph)';
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$OLD_MAP_STARTX[13]=0;
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$OLD_MAP_STARTY[13]=0;
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$OLD_MAP_ENDX[13]=100;
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$OLD_MAP_ENDY[13]=100;
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$NEW_MAP_NAME[13]="/world/world_101_114";
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$NEW_MAP_OFFX[13]=7;
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$NEW_MAP_OFFY[13]=22;
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$OLD_MAP_NAME[14]='(.+/tortola|tortola)';
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$OLD_MAP_STARTX[14]=0;
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$OLD_MAP_STARTY[14]=0;
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$OLD_MAP_ENDX[14]=100;
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$OLD_MAP_ENDY[14]=100;
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$NEW_MAP_NAME[14]="/world/world_100_116";
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$NEW_MAP_OFFX[14]=16;
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$NEW_MAP_OFFY[14]=6;
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$VERBOSE=0;
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$error=0;
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for ($i=0; $i<=$#OLD_MAP_NAME; $i++) {
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  if ((($OLD_MAP_STARTX[$i] + $NEW_MAP_OFFX[$i]) < 0) || 
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    (($OLD_MAP_STARTY[$i] + $NEW_MAP_OFFY[$i]) < 0 )) {
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	print "oldmap $OLD_MAP_NAME[$i] ($OLD_MAP_STARTX[$i], $OLD_MAP_STARTX[$i] will result in negative destination coordinates.\n";
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	$error=1;
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  }
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}
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# Basically, we want to check all the values and then exit.
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exit(1) if ($error);
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&maplist(".");
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while ($file = shift (@maps)) {
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    &updatemap;
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}
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exit;
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# return table containing all objects in the map
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sub updatemap {
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    local ($m, $made_change=0);
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    $last = "";
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    $parent = "";
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    # Note that $/ is the input record seperator.  By changing
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    # this to \nend\n, it means that when we read from the file,
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    # we basically read an entire arch at the same time.  Note that
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    # given this, $ in regexps matches this value below, and not
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    # a newline.  \n should generally be used instead of $ in
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    # regexps if you really want the end of line.
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    # Similary, ^ matches start of record, which means the arch line.
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    $/ = "\nend\n";
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    if (! open (IN, $file)) {
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	print "Can't open map file $file\n";
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	return;
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    }
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    $_ = <IN>;
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    if (! /^arch map\n/) {
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	print "Error: file $file isn't mapfile.\n";
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	return;
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    }
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    if (! open(OUT, ">$file.new")) {
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	print "Can't open output file $file.new\n";
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	return;
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    }
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    print OUT $_;
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    if ($VERBOSE) {
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	    print "Testing $file, ";
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	    print /^name (.+)$/ ? $1 : "No mapname";
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	    print ", size [", /^x (\d+)$/ ? $1 : 16;
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	    print ",", /^y (\d+)/ ? $1 : 16, "]";
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	    if (! /^msg$/) {
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		print ", No message\n";
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	    } elsif (/(\w+@\S+)/) {
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		print ", $1\n";
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	    } else {
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		print ", Unknown\n";
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	    }
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	    $printmap=0;
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    }
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    else {
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	$name=  /^name (.+)$/ ? $1 : "No mapname";
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	$x=  /^x (\d+)$/ ? $1 : 16;
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	$y= /^y (\d+)/ ? $1 : 16;
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	$mapname="Map $file, $name, size [$x, $y]\n" ;
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	$printmap=1;
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    }
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    while (<IN>) {
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	if (($m = (@_ = /^arch \S+\s*$/g)) > 1) {
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	    $parent = /^arch (\S+)\s*$/;
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	    print OUT $_;
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	    # Object has an inventory.  Just read through until we get
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	    # an end
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	    while (<IN>) {
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		last if (/((.|\n)*end\n)(arch (.|\n)*\nend\n)/);
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		print OUT $_;
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	    }
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	    $parent="";
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	    # Objects with inventory should not contain exits, so
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	    # do not need to try and process them.  Likewise, the objects
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	    # in the inventory should not contain exits.
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	} else { 
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	    for ($i=0; $i<=$#OLD_MAP_NAME; $i++) {
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		if (m#\nslaying $OLD_MAP_NAME[$i]\n#) {
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		    $destx = /\nhp (\d+)\n/ ? $1 : 0;
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		    $desty = /\nsp (\d+)\n/ ? $1 : 0;
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		    if ($destx >= $OLD_MAP_STARTX[$i] && $destx <= $OLD_MAP_ENDX[$i]  &&
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			$desty >= $OLD_MAP_STARTY[$i] && $desty <= $OLD_MAP_ENDY[$i]) {
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			# Ok.  This exit matches our criteria.  Substitute in
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			# the new values
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			s/slaying $OLD_MAP_NAME[$i]\n/slaying $NEW_MAP_NAME[$i]\n/;
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			$destx += $NEW_MAP_OFFX[$i];
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			$desty += $NEW_MAP_OFFY[$i];
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			s/\nhp \d+\n/\nhp $destx\n/;
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			s/\nsp \d+\n/\nsp $desty\n/;
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			$made_change=1;
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		    }
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		}
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	    }
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	    print OUT $_;
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	} # else not an object with inventory
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    } # while <IN> LOOP
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    close (IN);
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    close(OUT);
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    if ($made_change) {
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	print "$file has changed\n";
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	unlink($file);
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	rename("$file.new", $file);
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    }
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    else {
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	unlink("$file.new");
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    }
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}
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# @maps contains all filenames
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sub maplist {
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    local ($dir, $file, @dirs) = shift;
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    opendir (DIR , $dir) || die "Can't open directory : $dir\n";
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    while ($file = readdir (DIR)) {
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	next if ($file eq "." || $file eq ".." || $file eq "CVS");
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	$file = "$dir/$file";
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	next if (-l $file);	# don't process symbolic links 
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	push (@dirs, $file) if (-d $file);
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	push (@maps, $file) if (-f $file);
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    }
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    closedir (DIR);
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    # recursive handle sub-dirs too
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    while ($_ = shift @dirs) {
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	&maplist ($_);
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    }
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}
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