58 lines
2.0 KiB
Python
58 lines
2.0 KiB
Python
# -*- coding: utf-8 -*-
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# hall_of_fame.py - A script handling 'hall of fame' lists
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#
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# Copyright (C) 2010-2012 The Crossfire Development Team
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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#
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# This script is intended to be bound to event objects, generally the apply one.
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# If the item this script is bound to is a SIGN, then it will display
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# its list of players, preceded by the own item's message (as header).
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# For any other item, the player is added to the list, with her title. If the event
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# object itself has a message, it will be displayed to the player if she is added
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# to the list.
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#
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# The script's parameters is the internal name of the quest.
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import Crossfire
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from CFDataFile import CFData
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player = Crossfire.WhoIsActivator()
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me = Crossfire.WhoAmI()
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event = Crossfire.WhatIsEvent()
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name = 'hall_of_fame_' + Crossfire.ScriptParameters()
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header = [ 'title' ]
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file = CFData(name, header)
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if me.Type == Crossfire.Type.SIGN:
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message = me.Message + "\n"
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keys = file.get_keys()
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for name in keys:
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message = message + name + " " + file.get_record(name)['title'] + "\n"
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if len(keys) == 0:
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message = message + "No one is recorded, will you attempt to be the first?"
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player.Write(message)
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Crossfire.SetReturnValue(1)
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else:
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record = file.get_record(player.Name)
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if record == 0:
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file.put_record({ '#' : player.Name, 'title' : player.Title })
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if event.Message != None:
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player.Write(event.Message)
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