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IPO_navar
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Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-11-17 05:57:34 +00:00 |
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aliscave
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Changes with the cave walls to make nicer merging in Ali's Cave in Navar. Comsetic change, no functional changes.
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2011-11-09 06:32:05 +00:00 |
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aliswell
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Corrected name_pl reference (was plug, now plugs) to Ali's Well in Navar.
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2011-11-09 06:20:23 +00:00 |
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bowyer
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buildshop
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city1armour
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city1bank
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Spelling correction for the account manager NPC (was acount) in Bank of Skud, Navar Branch.
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2011-11-10 05:29:57 +00:00 |
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city1gen
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city1magic
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city1mermaid
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Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
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2011-11-16 06:06:58 +00:00 |
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city1smith
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Removed line breaks in message text to Gunther's Smithy in Navar.
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2011-11-10 05:32:28 +00:00 |
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city1weapon
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dragon_guild
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jeweler
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Added more light sources to Jeweler's Workshop of Navar. More light fills the map now.
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2011-11-17 05:40:57 +00:00 |
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kitchen
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Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-11-16 06:43:37 +00:00 |
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library
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market1
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market2
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midane
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navarwiz
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Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
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2011-11-16 06:06:58 +00:00 |
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tannery
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Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-11-17 06:17:24 +00:00 |
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thamshop
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Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-11-17 06:33:15 +00:00 |
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theater
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Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, Ground Floor in Navar.
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2011-11-18 04:49:49 +00:00 |
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theater2
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Cosmetic change with wall sections surrounding doorways to Civic Theater, 2nd Floor in Navar.
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2011-11-18 04:43:44 +00:00 |
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theater3
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Remove unnecessary name_pl references to the Civic Theater, 3rd Floor in Navar. Technical change, no functional changes.
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2011-11-10 06:09:40 +00:00 |
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theater4
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Remove unnecessary name_pl references to the Civic Theater, rooftop in Navar. Technical change, no functional changes.
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2011-11-10 06:11:45 +00:00 |
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theaterb1
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Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 1 in Navar.
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2011-11-18 04:54:32 +00:00 |
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theaterb2
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Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 2 in Navar.
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2011-11-18 04:56:17 +00:00 |
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theaterb3
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Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 3 in Navar.
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2011-11-18 05:01:20 +00:00 |
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theaterb4
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wizard.msg
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