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				| dol-guldur.1 | Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer. | 2008-12-02 01:49:04 +00:00 | 
		
			
			
			
			
				| dol-guldur.2 | Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer. | 2008-12-02 01:49:04 +00:00 | 
		
			
			
			
			
				| dol-guldur.3 | Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer. | 2008-12-02 01:49:04 +00:00 | 
		
			
			
			
			
				| dol-guldur.4 | Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer. | 2008-12-02 01:49:04 +00:00 | 
		
			
			
			
			
				| dol-guldur.5 | Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer. | 2008-12-02 01:49:04 +00:00 | 
		
			
			
			
			
				| dol-guldur.6 | Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer. | 2008-12-02 01:49:04 +00:00 | 
		
			
			
			
			
				| enigme.1 | Replace and phase out the (old) oakdoor graphic with something different | 2008-11-27 05:57:38 +00:00 | 
		
			
			
			
			
				| enigme.2 | Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive | 2008-10-22 01:36:10 +00:00 | 
		
			
			
			
			
				| enigme.3 | Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive | 2008-10-22 01:36:10 +00:00 | 
		
			
			
			
			
				| enigme.4 | Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive | 2008-10-22 01:36:10 +00:00 | 
		
			
			
			
			
				| enigme.5 | Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive | 2008-10-22 01:36:10 +00:00 | 
		
			
			
			
			
				| enigme.6 | Add no_spells tile under the spike walls to block the use of dimension door | 2008-12-18 07:39:16 +00:00 | 
		
			
			
			
			
				| hole | Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing | 2008-11-28 01:45:33 +00:00 | 
		
			
			
			
			
				| jessy.1 | Cosmetic change with cave wall merging | 2008-12-13 09:01:28 +00:00 | 
		
			
			
			
			
				| jessy.2 | Run MapNormalizer editor script on all map files. | 2009-07-12 14:47:05 +00:00 | 
		
			
			
			
			
				| jessy.3 | Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners | 2008-11-27 06:11:21 +00:00 | 
		
			
			
			
			
				| khazad.1 | Replace and phase out the (old) oakdoor graphic with something different | 2008-11-27 05:57:38 +00:00 | 
		
			
			
			
			
				| khazad.2 | Replace and phase out the (old) oakdoor graphic with something different | 2008-11-27 05:57:38 +00:00 | 
		
			
			
			
			
				| khazad.3 | Replace and phase out the (old) oakdoor graphic with something different | 2008-11-27 05:57:38 +00:00 | 
		
			
			
			
			
				| khazad.4 | Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed | 2008-11-27 06:02:25 +00:00 | 
		
			
			
			
			
				| khazad.5 | Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed | 2008-11-27 06:02:25 +00:00 | 
		
			
			
			
			
				| tower_of__zoon | Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer. | 2008-12-02 01:49:04 +00:00 |