maps/navar_city
rjtanner c45cf1a759 Give unique and descriptive names to the Dreaming Sage Guild maps in navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15281 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-28 03:39:10 +00:00
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apartments Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
casino_infernal Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
dragon_hangar Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
dreaming_sage Give unique and descriptive names to the Dreaming Sage Guild maps in navar. 2011-10-28 03:39:10 +00:00
illusion Replace and phase out the (old) oakdoor graphic with something different 2008-11-29 06:49:08 +00:00
jail Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
light Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
magara/houses Move a fighting map outside Navar's shop zone. 2010-08-04 17:13:52 +00:00
misc Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.) 2011-10-15 03:26:01 +00:00
mlab Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer 2008-12-13 09:24:51 +00:00
slums Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
smugglers_cove Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
temples Update or correct entrance x and y coordinates in the map headers. 2011-10-09 19:56:01 +00:00
tower (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-26 02:06:25 +00:00
troll_canyon Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
bow_shop Update or correct entrance x and y coordinates in the map headers. 2011-10-10 05:16:22 +00:00
city1church1 Update or correct entrance x and y coordinates in the map headers. 2011-10-09 19:56:01 +00:00
city1court Add missing floor tiles beneath exits 2008-11-29 05:56:04 +00:00
city1enter Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls. 2011-09-20 03:50:09 +00:00
city1houses Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
city1houses2 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
city1houses3 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
city1prison (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-26 01:22:39 +00:00
collosium Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer) 2008-11-03 05:44:22 +00:00
iscar Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
mouse_house Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
southgatehouse Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House. 2011-10-09 20:07:31 +00:00
spyhouse Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-21 19:59:50 +00:00
university Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks. 2008-05-20 22:02:01 +00:00
warehouse1 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse2 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse3 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse4 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse5 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse6 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse7 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse8 Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-11 08:06:27 +00:00
westgatehouse Give West and South Gatehouse maps in Navar a default difficulty level. 2011-10-09 20:04:44 +00:00