maps/port_joseph/goblin
rjtanner 31dfa2fd0a Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15883 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:03:38 +00:00
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caves Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph. 2011-11-23 05:03:38 +00:00
dungeon1 Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
dungeon2 Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
dungeon3 (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-23 22:28:06 +00:00
fort2 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
fortress (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-23 22:28:06 +00:00
hole Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
hut Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
netower (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-23 22:28:06 +00:00
nwtower (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-23 22:28:06 +00:00
setower (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-23 22:28:06 +00:00
swtower (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-23 22:28:06 +00:00