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dol-guldur.1
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
dol-guldur.2
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
dol-guldur.3
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
dol-guldur.4
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
dol-guldur.5
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
dol-guldur.6
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
enigme.1
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
enigme.2
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
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2008-10-22 01:36:10 +00:00 |
enigme.3
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
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2008-10-22 01:36:10 +00:00 |
enigme.4
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
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2008-10-22 01:36:10 +00:00 |
enigme.5
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
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2008-10-22 01:36:10 +00:00 |
enigme.6
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
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2008-10-22 01:36:10 +00:00 |
hole
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Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
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2008-11-28 01:45:33 +00:00 |
jessy.1
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Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners
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2008-11-27 06:11:21 +00:00 |
jessy.2
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Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners
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2008-11-27 06:11:21 +00:00 |
jessy.3
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Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners
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2008-11-27 06:11:21 +00:00 |
khazad.1
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
khazad.2
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
khazad.3
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |
khazad.4
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Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed
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2008-11-27 06:02:25 +00:00 |
khazad.5
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Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed
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2008-11-27 06:02:25 +00:00 |
tower_of__zoon
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-27 05:57:38 +00:00 |